Files
tbd-station-14/Content.Shared/Construction/Components/AnchorableComponent.cs
metalgearsloth 5425742617 Add anchorable flags (#25667)
Added it to cargo pallet and the ATS puter. Small steps. Also moved the log until the anchoring is actually confirmed to prevent dummy logs.
2024-02-28 17:00:12 -05:00

116 lines
4.0 KiB
C#

using Content.Shared.Construction.EntitySystems;
using Content.Shared.Tools;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Construction.Components
{
[RegisterComponent, Access(typeof(AnchorableSystem)), NetworkedComponent, AutoGenerateComponentState]
public sealed partial class AnchorableComponent : Component
{
[DataField]
public ProtoId<ToolQualityPrototype> Tool { get; private set; } = "Anchoring";
[DataField, AutoNetworkedField]
public AnchorableFlags Flags = AnchorableFlags.Anchorable | AnchorableFlags.Unanchorable;
[DataField]
[ViewVariables(VVAccess.ReadWrite)]
public bool Snap { get; private set; } = true;
/// <summary>
/// Base delay to use for anchoring.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public float Delay = 1f;
}
[Flags]
public enum AnchorableFlags : byte
{
None = 0,
Anchorable = 1 << 0,
Unanchorable = 1 << 1,
}
public abstract class BaseAnchoredAttemptEvent : CancellableEntityEventArgs
{
public EntityUid User { get; }
public EntityUid Tool { get; }
/// <summary>
/// Extra delay to add to the do_after.
/// Add to this, don't replace it.
/// Output parameter.
/// </summary>
public float Delay { get; set; } = 0f;
protected BaseAnchoredAttemptEvent(EntityUid user, EntityUid tool)
{
User = user;
Tool = tool;
}
}
public sealed class AnchorAttemptEvent : BaseAnchoredAttemptEvent
{
public AnchorAttemptEvent(EntityUid user, EntityUid tool) : base(user, tool) { }
}
public sealed class UnanchorAttemptEvent : BaseAnchoredAttemptEvent
{
public UnanchorAttemptEvent(EntityUid user, EntityUid tool) : base(user, tool) { }
}
public abstract class BaseAnchoredEvent : EntityEventArgs
{
public EntityUid User { get; }
public EntityUid Tool { get; }
protected BaseAnchoredEvent(EntityUid user, EntityUid tool)
{
User = user;
Tool = tool;
}
}
/// <summary>
/// Raised just before the entity's body type is changed.
/// </summary>
public sealed class BeforeAnchoredEvent : BaseAnchoredEvent
{
public BeforeAnchoredEvent(EntityUid user, EntityUid tool) : base(user, tool) { }
}
/// <summary>
/// Raised when an entity with an anchorable component is anchored. Note that you may instead want the more
/// general <see cref="AnchorStateChangedEvent"/>. This event has the benefit of having user & tool information,
/// as a result of interactions mediated by the <see cref="AnchorableSystem"/>.
/// </summary>
public sealed class UserAnchoredEvent : BaseAnchoredEvent
{
public UserAnchoredEvent(EntityUid user, EntityUid tool) : base(user, tool) { }
}
/// <summary>
/// Raised just before the entity's body type is changed.
/// </summary>
public sealed class BeforeUnanchoredEvent : BaseAnchoredEvent
{
public BeforeUnanchoredEvent(EntityUid user, EntityUid tool) : base(user, tool) { }
}
/// <summary>
/// Raised when an entity with an anchorable component is unanchored. Note that you will probably also need to
/// subscribe to the more general <see cref="AnchorStateChangedEvent"/>, which gets raised BEFORE this one. This
/// event has the benefit of having user & tool information, whereas the more general event may be due to
/// explosions or grid-destruction or other interactions not mediated by the <see cref="AnchorableSystem"/>.
/// </summary>
public sealed class UserUnanchoredEvent : BaseAnchoredEvent
{
public UserUnanchoredEvent(EntityUid user, EntityUid tool) : base(user, tool) { }
}
}