18 lines
465 B
C#
18 lines
465 B
C#
using System.Numerics;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Camera;
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[RegisterComponent]
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[NetworkedComponent]
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public sealed partial class CameraRecoilComponent : Component
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{
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public Vector2 CurrentKick { get; set; }
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public float LastKickTime { get; set; }
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/// <summary>
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/// Basically I needed a way to chain this effect for the attack lunge animation. Sorry!
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/// </summary>
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public Vector2 BaseOffset { get; set; }
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}
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