Files
tbd-station-14/Content.Shared/Beeper/Systems/ProximityBeeperSystem.cs

115 lines
4.5 KiB
C#

using Content.Shared.Beeper.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Pinpointer;
using Content.Shared.PowerCell;
using Content.Shared.ProximityDetection;
using Content.Shared.ProximityDetection.Components;
using Content.Shared.ProximityDetection.Systems;
namespace Content.Shared.Beeper.Systems;
/// <summary>
/// This handles logic for implementing proximity beeper as a handheld tool />
/// </summary>
public sealed class ProximityBeeperSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPowerCellSystem _powerCell = default!;
[Dependency] private readonly ProximityDetectionSystem _proximity = default!;
[Dependency] private readonly BeeperSystem _beeper = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<ProximityBeeperComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<ProximityBeeperComponent, PowerCellSlotEmptyEvent>(OnPowerCellSlotEmpty);
SubscribeLocalEvent<ProximityBeeperComponent, NewProximityTargetEvent>(OnNewProximityTarget);
SubscribeLocalEvent<ProximityBeeperComponent, ProximityTargetUpdatedEvent>(OnProximityTargetUpdate);
}
private void OnProximityTargetUpdate(EntityUid owner, ProximityBeeperComponent proxBeeper, ref ProximityTargetUpdatedEvent args)
{
if (!TryComp<BeeperComponent>(owner, out var beeper))
return;
if (args.Target == null)
{
_beeper.SetEnable(owner, false, beeper);
return;
}
_beeper.SetIntervalScaling(owner,args.Distance/args.Detector.Range, beeper);
_beeper.SetEnable(owner, true, beeper);
}
private void OnNewProximityTarget(EntityUid owner, ProximityBeeperComponent proxBeeper, ref NewProximityTargetEvent args)
{
_beeper.SetEnable(owner, args.Target != null);
}
private void OnUseInHand(EntityUid uid, ProximityBeeperComponent proxBeeper, UseInHandEvent args)
{
if (args.Handled)
return;
args.Handled = TryToggle(uid, proxBeeper, user: args.User);
}
private void OnPowerCellSlotEmpty(EntityUid uid, ProximityBeeperComponent beeper, ref PowerCellSlotEmptyEvent args)
{
if (_proximity.GetEnable(uid))
TryDisable(uid);
}
public bool TryEnable(EntityUid owner, BeeperComponent? beeper = null, ProximityDetectorComponent? detector = null,
PowerCellDrawComponent? draw = null,EntityUid? user = null)
{
if (!Resolve(owner, ref beeper, ref detector))
return false;
if (Resolve(owner, ref draw, false) && !_powerCell.HasActivatableCharge(owner, battery: draw, user: user))
return false;
Enable(owner, beeper, detector, draw);
return true;
}
private void Enable(EntityUid owner, BeeperComponent beeper,
ProximityDetectorComponent detector, PowerCellDrawComponent? draw)
{
_proximity.SetEnable(owner, true, detector);
_appearance.SetData(owner, ProximityBeeperVisuals.Enabled, true);
_powerCell.SetPowerCellDrawEnabled(owner, true, draw);
}
/// <summary>
/// Disables the proximity beeper
/// </summary>
public bool TryDisable(EntityUid owner,BeeperComponent? beeper = null, ProximityDetectorComponent? detector = null, PowerCellDrawComponent? draw = null)
{
if (!Resolve(owner, ref beeper, ref detector))
return false;
if (!detector.Enabled)
return false;
Disable(owner, beeper, detector, draw);
return true;
}
private void Disable(EntityUid owner, BeeperComponent beeper,
ProximityDetectorComponent detector, PowerCellDrawComponent? draw)
{
_proximity.SetEnable(owner, false, detector);
_appearance.SetData(owner, ProximityBeeperVisuals.Enabled, false);
_beeper.SetEnable(owner, false, beeper);
_powerCell.SetPowerCellDrawEnabled(owner, false, draw);
}
/// <summary>
/// toggles the proximity beeper
/// </summary>
public bool TryToggle(EntityUid owner, ProximityBeeperComponent? proxBeeper = null, BeeperComponent? beeper = null, ProximityDetectorComponent? detector = null,
PowerCellDrawComponent? draw = null, EntityUid? user = null)
{
if (!Resolve(owner, ref proxBeeper, ref beeper, ref detector))
return false;
return detector.Enabled
? TryDisable(owner, beeper, detector, draw)
: TryEnable(owner, beeper, detector, draw,user);
}
}