Files
tbd-station-14/Content.Shared/Anomaly/Components/AnomalySupercriticalComponent.cs
Pieter-Jan Briers e00f74505c Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00

35 lines
1.1 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Anomaly.Components;
/// <summary>
/// Tracks anomalies going supercritical
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedAnomalySystem))]
[AutoGenerateComponentPause]
public sealed partial class AnomalySupercriticalComponent : Component
{
/// <summary>
/// The time when the supercritical animation ends and it does whatever effect.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
[ViewVariables(VVAccess.ReadWrite)]
[AutoPausedField]
public TimeSpan EndTime;
/// <summary>
/// The length of the animation before it goes supercritical.
/// </summary>
[AutoNetworkedField]
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan SupercriticalDuration = TimeSpan.FromSeconds(10);
/// <summary>
/// The maximum size the anomaly scales to while going supercritical
/// </summary>
[DataField]
public float MaxScaleAmount = 3;
}