* Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
122 lines
4.0 KiB
C#
122 lines
4.0 KiB
C#
using Content.Shared.Access.Components;
|
|
using Content.Shared.Roles;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Access.Systems
|
|
{
|
|
public abstract class SharedAccessSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<AccessComponent, MapInitEvent>(OnAccessInit);
|
|
SubscribeLocalEvent<AccessComponent, GetAccessTagsEvent>(OnGetAccessTags);
|
|
}
|
|
|
|
private void OnAccessInit(EntityUid uid, AccessComponent component, MapInitEvent args)
|
|
{
|
|
// Add all tags in groups to the list of tags.
|
|
foreach (var group in component.Groups)
|
|
{
|
|
if (!_prototypeManager.TryIndex<AccessGroupPrototype>(group, out var proto))
|
|
continue;
|
|
|
|
component.Tags.UnionWith(proto.Tags);
|
|
Dirty(uid, component);
|
|
}
|
|
}
|
|
|
|
private void OnGetAccessTags(EntityUid uid, AccessComponent component, ref GetAccessTagsEvent args)
|
|
{
|
|
if (!component.Enabled)
|
|
return;
|
|
|
|
args.Tags.UnionWith(component.Tags);
|
|
}
|
|
|
|
public void SetAccessEnabled(EntityUid uid, bool val, AccessComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component, false))
|
|
return;
|
|
component.Enabled = val;
|
|
Dirty(uid, component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replaces the set of access tags we have with the provided set.
|
|
/// </summary>
|
|
/// <param name="access">The new access tags</param>
|
|
public bool TrySetTags(EntityUid uid, IEnumerable<ProtoId<AccessLevelPrototype>> newTags, AccessComponent? access = null)
|
|
{
|
|
if (!Resolve(uid, ref access))
|
|
return false;
|
|
|
|
access.Tags.Clear();
|
|
access.Tags.UnionWith(newTags);
|
|
Dirty(uid, access);
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the set of access tags.
|
|
/// </summary>
|
|
/// <param name="access">The new access tags</param>
|
|
public IEnumerable<ProtoId<AccessLevelPrototype>>? TryGetTags(EntityUid uid, AccessComponent? access = null)
|
|
{
|
|
return !Resolve(uid, ref access) ? null : access.Tags;
|
|
}
|
|
|
|
public bool TryAddGroups(EntityUid uid, IEnumerable<ProtoId<AccessGroupPrototype>> newGroups, AccessComponent? access = null)
|
|
{
|
|
if (!Resolve(uid, ref access))
|
|
return false;
|
|
|
|
foreach (var group in newGroups)
|
|
{
|
|
if (!_prototypeManager.TryIndex<AccessGroupPrototype>(group, out var proto))
|
|
continue;
|
|
|
|
access.Tags.UnionWith(proto.Tags);
|
|
}
|
|
|
|
Dirty(uid, access);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the access on an <see cref="AccessComponent"/> to the access for a specific job.
|
|
/// </summary>
|
|
/// <param name="uid">The ID of the entity with the access component.</param>
|
|
/// <param name="prototype">The job prototype to use access from.</param>
|
|
/// <param name="extended">Whether to apply extended job access.</param>
|
|
/// <param name="access">The access component.</param>
|
|
public void SetAccessToJob(
|
|
EntityUid uid,
|
|
JobPrototype prototype,
|
|
bool extended,
|
|
AccessComponent? access = null)
|
|
{
|
|
if (!Resolve(uid, ref access))
|
|
return;
|
|
|
|
access.Tags.Clear();
|
|
access.Tags.UnionWith(prototype.Access);
|
|
Dirty(uid, access);
|
|
|
|
TryAddGroups(uid, prototype.AccessGroups, access);
|
|
|
|
if (extended)
|
|
{
|
|
access.Tags.UnionWith(prototype.ExtendedAccess);
|
|
TryAddGroups(uid, prototype.ExtendedAccessGroups, access);
|
|
}
|
|
}
|
|
}
|
|
}
|