16 lines
416 B
C#
16 lines
416 B
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Glue
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{
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[RegisterComponent, NetworkedComponent]
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public sealed class GlueComponent : Component
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{
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/// <summary>
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/// Noise made when glue applied.
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/// </summary>
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[DataField("squeeze")]
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public SoundSpecifier Squeeze = new SoundPathSpecifier("/Audio/Items/squeezebottle.ogg");
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}
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}
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