* Spray Bottle * -"Proper" wall detection -Removed some using -Fixed sound * Just don't add it * -Removed spill sound -Added sound parameter to SpillHelper.SpillAt * Now spawns Vapor instead of Puddles instantly * -Review -Nullable * Reworkkkk * AABB shittery Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
17 lines
370 B
C#
17 lines
370 B
C#
using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Content.Shared.Physics
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{
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public class VaporController : VirtualController
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{
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public void Move(Vector2 velocityDirection, float speed)
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{
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LinearVelocity = velocityDirection * speed;
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}
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}
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}
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