Files
tbd-station-14/Content.Shared/GameObjects/Components/Weapons/Ranged/SharedRangedBarrelComponent.cs
Exp 5120627ca2 Makes more fields VV (#2026)
* Some more VV

* Fixed build & some more gun vvs

* Added VendingMachine Inventory & Items
2020-09-08 13:30:22 +02:00

29 lines
757 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Weapons.Ranged
{
public abstract class SharedRangedBarrelComponent : Component
{
[ViewVariables]
public abstract FireRateSelector FireRateSelector { get; }
[ViewVariables]
public abstract FireRateSelector AllRateSelectors { get; }
[ViewVariables]
public abstract float FireRate { get; }
[ViewVariables]
public abstract int ShotsLeft { get; }
[ViewVariables]
public abstract int Capacity { get; }
}
[Flags]
public enum FireRateSelector
{
Safety = 0,
Single = 1 << 0,
Automatic = 1 << 1,
}
}