Files
tbd-station-14/Content.Shared/GameObjects/Components/Body/Behavior/MechanismBehaviorComponent.cs
DrSmugleaf bd30a73026 Add mechanism events when being added/removed to/from body/parts (#2271)
* Add mechanism events when added/removed to/from body/parts

* Change old usages

* Add TODO
2020-10-16 14:42:33 +02:00

61 lines
1.5 KiB
C#

#nullable enable
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Behavior
{
public abstract class MechanismBehaviorComponent : Component, IMechanismBehavior
{
public IBody? Body => Part?.Body;
public IBodyPart? Part => Mechanism?.Part;
public IMechanism? Mechanism => Owner.GetComponentOrNull<IMechanism>();
public abstract void Update(float frameTime);
public void AddedToBody()
{
OnAddedToBody();
}
public void AddedToPart()
{
OnAddedToPart();
}
public void RemovedFromBody(IBody old)
{
OnRemovedFromBody(old);
}
public void RemovedFromPart(IBodyPart old)
{
OnRemovedFromPart(old);
}
public void AddedToPartInBody()
{
OnAddedToPart();
}
public void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)
{
OnRemovedFromPartInBody(oldBody, oldPart);
}
protected virtual void OnAddedToBody() { }
protected virtual void OnAddedToPart() { }
protected virtual void OnRemovedFromBody(IBody old) { }
protected virtual void OnRemovedFromPart(IBodyPart old) { }
protected virtual void OnAddedToPartInBody() { }
protected virtual void OnRemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart) { }
}
}