* Add mechanism events when added/removed to/from body/parts * Change old usages * Add TODO
61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
#nullable enable
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components.Body.Behavior
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{
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public abstract class MechanismBehaviorComponent : Component, IMechanismBehavior
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{
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public IBody? Body => Part?.Body;
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public IBodyPart? Part => Mechanism?.Part;
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public IMechanism? Mechanism => Owner.GetComponentOrNull<IMechanism>();
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public abstract void Update(float frameTime);
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public void AddedToBody()
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{
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OnAddedToBody();
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}
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public void AddedToPart()
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{
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OnAddedToPart();
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}
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public void RemovedFromBody(IBody old)
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{
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OnRemovedFromBody(old);
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}
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public void RemovedFromPart(IBodyPart old)
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{
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OnRemovedFromPart(old);
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}
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public void AddedToPartInBody()
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{
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OnAddedToPart();
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}
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public void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)
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{
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OnRemovedFromPartInBody(oldBody, oldPart);
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}
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protected virtual void OnAddedToBody() { }
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protected virtual void OnAddedToPart() { }
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protected virtual void OnRemovedFromBody(IBody old) { }
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protected virtual void OnRemovedFromPart(IBodyPart old) { }
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protected virtual void OnAddedToPartInBody() { }
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protected virtual void OnRemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart) { }
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}
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}
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