* Add mechanism events when added/removed to/from body/parts * Change old usages * Add TODO
70 lines
2.8 KiB
C#
70 lines
2.8 KiB
C#
#nullable enable
|
|
using Content.Shared.GameObjects.Components.Body.Mechanism;
|
|
using Content.Shared.GameObjects.Components.Body.Part;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Body.Behavior
|
|
{
|
|
public interface IMechanismBehavior : IHasBody
|
|
{
|
|
IBodyPart? Part { get; }
|
|
|
|
/// <summary>
|
|
/// Upward reference to the parent <see cref="IMechanism"/> that this
|
|
/// behavior is attached to.
|
|
/// </summary>
|
|
IMechanism? Mechanism { get; }
|
|
|
|
void Update(float frameTime);
|
|
|
|
/// <summary>
|
|
/// Called when the containing <see cref="IBodyPart"/> is attached to a
|
|
/// <see cref="IBody"/>.
|
|
/// For instance, attaching a head with a brain inside to a body.
|
|
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
|
|
/// </summary>
|
|
void AddedToBody();
|
|
|
|
/// <summary>
|
|
/// Called when the parent <see cref="IMechanism"/> is
|
|
/// added into a <see cref="IBodyPart"/> that is not attached to a
|
|
/// <see cref="IBody"/>.
|
|
/// For instance, adding a brain to a dismembered head.
|
|
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
|
|
/// </summary>
|
|
void AddedToPart();
|
|
|
|
/// <summary>
|
|
/// Called when the parent <see cref="IBodyPart"/> is removed from a
|
|
/// <see cref="IBody"/>.
|
|
/// For instance, removing a head with a brain inside from a body.
|
|
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
|
|
/// </summary>
|
|
void RemovedFromBody(IBody old);
|
|
|
|
/// <summary>
|
|
/// Called when the parent <see cref="IMechanism"/> is
|
|
/// removed from a <see cref="IBodyPart"/> that is not attached to a
|
|
/// <see cref="IBody"/>.
|
|
/// For instance, removing a brain from a dismembered head.
|
|
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
|
|
/// </summary>
|
|
void RemovedFromPart(IBodyPart old);
|
|
|
|
/// <summary>
|
|
/// Called when the parent <see cref="IMechanism"/> is added to a
|
|
/// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>.
|
|
/// For instance, adding a brain to a head that is attached to a body.
|
|
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
|
|
/// </summary>
|
|
void AddedToPartInBody();
|
|
|
|
/// <summary>
|
|
/// Called when the parent <see cref="IMechanism"/> is removed from a
|
|
/// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>.
|
|
/// For instance, removing a brain from a head that is attached to a body.
|
|
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
|
|
/// </summary>
|
|
void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart);
|
|
}
|
|
}
|