Files
tbd-station-14/Content.Client/GameObjects/Components/Body/BodyComponent.cs
DrSmugleaf cdedaeb12e Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours

* Cleanup

* Fix bugle

* Fix nullable error

* Merge fixes

* Merge fixes

* Merge fixes
2020-10-14 15:24:07 +02:00

26 lines
777 B
C#

#nullable enable
using Content.Client.GameObjects.Components.Disposal;
using Content.Client.GameObjects.Components.MedicalScanner;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Body
{
[RegisterComponent]
[ComponentReference(typeof(IBody))]
public class BodyComponent : SharedBodyComponent, IDraggable
{
public bool CanDrop(CanDropEventArgs eventArgs)
{
if (eventArgs.Target.HasComponent<DisposalUnitComponent>() ||
eventArgs.Target.HasComponent<MedicalScannerComponent>())
{
return true;
}
return false;
}
}
}