Files
tbd-station-14/Content.Server/Chemistry/EntitySystems/SolutionInjectOnCollideSystem.cs
2021-07-20 17:41:22 +02:00

39 lines
1.6 KiB
C#

using Content.Server.Body.Circulatory;
using Content.Server.Chemistry.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
internal sealed class SolutionInjectOnCollideSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionInjectOnCollideComponent, ComponentInit>(HandleInit);
SubscribeLocalEvent<SolutionInjectOnCollideComponent, StartCollideEvent>(HandleInjection);
}
private void HandleInit(EntityUid uid, SolutionInjectOnCollideComponent component, ComponentInit args)
{
component.Owner.EnsureComponentWarn<SolutionContainerComponent>($"{nameof(SolutionInjectOnCollideComponent)} requires a SolutionContainer on {component.Owner}!");
}
private void HandleInjection(EntityUid uid, SolutionInjectOnCollideComponent component, StartCollideEvent args)
{
if (!args.OtherFixture.Body.Owner.TryGetComponent<BloodstreamComponent>(out var bloodstream) ||
!ComponentManager.TryGetComponent(uid, out SolutionContainerComponent? solutionContainer)) return;
var solution = solutionContainer.Solution;
var solRemoved = solution.SplitSolution(component.TransferAmount);
var solRemovedVol = solRemoved.TotalVolume;
var solToInject = solRemoved.SplitSolution(solRemovedVol * component.TransferEfficiency);
bloodstream.TryTransferSolution(solToInject);
}
}
}