Files
tbd-station-14/Content.Server/Chemistry/Components/SolutionInjectOnCollideComponent.cs
2021-07-20 17:41:22 +02:00

28 lines
956 B
C#

using System;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components
{
/// <summary>
/// On colliding with an entity that has a bloodstream will dump its solution onto them.
/// </summary>
[RegisterComponent]
internal sealed class SolutionInjectOnCollideComponent : Component
{
public override string Name => "SolutionInjectOnCollide";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("transferAmount")]
public ReagentUnit TransferAmount { get; set; } = ReagentUnit.New(1);
[ViewVariables(VVAccess.ReadWrite)]
public float TransferEfficiency { get => _transferEfficiency; set => _transferEfficiency = Math.Clamp(value, 0, 1); }
[DataField("transferEfficiency")]
private float _transferEfficiency = 1f;
}
}