Files
tbd-station-14/Content.IntegrationTests/Tests/Interaction/Click/InteractionSystemTests.cs

432 lines
18 KiB
C#

#nullable enable annotations
using System.Numerics;
using Content.Server.Interaction;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Reflection;
namespace Content.IntegrationTests.Tests.Interaction.Click
{
[TestFixture]
[TestOf(typeof(InteractionSystem))]
public sealed class InteractionSystemTests
{
[TestPrototypes]
private const string Prototypes = @"
- type: entity
id: DummyDebugWall
components:
- type: Physics
bodyType: Dynamic
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeAabb
bounds: ""-0.25,-0.25,0.25,0.25""
layer:
- MobMask
mask:
- MobMask
";
[Test]
public async Task InteractionTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var sEntities = server.ResolveDependency<IEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var sysMan = server.ResolveDependency<IEntitySystemManager>();
var handSys = sysMan.GetEntitySystem<SharedHandsSystem>();
var mapId = MapId.Nullspace;
var coords = MapCoordinates.Nullspace;
await server.WaitAssertion(() =>
{
mapId = mapManager.CreateMap();
coords = new MapCoordinates(Vector2.Zero, mapId);
});
await server.WaitIdleAsync();
EntityUid user = default;
EntityUid target = default;
EntityUid item = default;
await server.WaitAssertion(() =>
{
user = sEntities.SpawnEntity(null, coords);
user.EnsureComponent<HandsComponent>();
handSys.AddHand(user, "hand", HandLocation.Left);
target = sEntities.SpawnEntity(null, coords);
item = sEntities.SpawnEntity(null, coords);
item.EnsureComponent<ItemComponent>();
});
await server.WaitRunTicks(1);
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
InteractionSystem interactionSystem = default!;
TestInteractionSystem testInteractionSystem = default!;
Assert.Multiple(() =>
{
Assert.That(entitySystemManager.TryGetEntitySystem(out interactionSystem));
Assert.That(entitySystemManager.TryGetEntitySystem(out testInteractionSystem));
});
var interactUsing = false;
var interactHand = false;
await server.WaitAssertion(() =>
{
testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactUsing = true; };
testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactHand = true; };
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.Multiple(() =>
{
Assert.That(interactUsing, Is.False);
Assert.That(interactHand);
});
Assert.That(handSys.TryPickup(user, item));
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.That(interactUsing);
});
testInteractionSystem.ClearHandlers();
await pair.CleanReturnAsync();
}
[Test]
public async Task InteractionObstructionTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var sEntities = server.ResolveDependency<IEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var sysMan = server.ResolveDependency<IEntitySystemManager>();
var handSys = sysMan.GetEntitySystem<SharedHandsSystem>();
var mapId = MapId.Nullspace;
var coords = MapCoordinates.Nullspace;
await server.WaitAssertion(() =>
{
mapId = mapManager.CreateMap();
coords = new MapCoordinates(Vector2.Zero, mapId);
});
await server.WaitIdleAsync();
EntityUid user = default;
EntityUid target = default;
EntityUid item = default;
EntityUid wall = default;
await server.WaitAssertion(() =>
{
user = sEntities.SpawnEntity(null, coords);
user.EnsureComponent<HandsComponent>();
handSys.AddHand(user, "hand", HandLocation.Left);
target = sEntities.SpawnEntity(null, new MapCoordinates(new Vector2(1.9f, 0), mapId));
item = sEntities.SpawnEntity(null, coords);
item.EnsureComponent<ItemComponent>();
wall = sEntities.SpawnEntity("DummyDebugWall", new MapCoordinates(new Vector2(1, 0), sEntities.GetComponent<TransformComponent>(user).MapID));
});
await server.WaitRunTicks(1);
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
InteractionSystem interactionSystem = default!;
TestInteractionSystem testInteractionSystem = default!;
Assert.Multiple(() =>
{
Assert.That(entitySystemManager.TryGetEntitySystem(out interactionSystem));
Assert.That(entitySystemManager.TryGetEntitySystem(out testInteractionSystem));
});
var interactUsing = false;
var interactHand = false;
await server.WaitAssertion(() =>
{
testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactUsing = true; };
testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactHand = true; };
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.Multiple(() =>
{
Assert.That(interactUsing, Is.False);
Assert.That(interactHand, Is.False);
});
Assert.That(handSys.TryPickup(user, item));
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.That(interactUsing, Is.False);
});
testInteractionSystem.ClearHandlers();
await pair.CleanReturnAsync();
}
[Test]
public async Task InteractionInRangeTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var sEntities = server.ResolveDependency<IEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var sysMan = server.ResolveDependency<IEntitySystemManager>();
var handSys = sysMan.GetEntitySystem<SharedHandsSystem>();
var mapId = MapId.Nullspace;
var coords = MapCoordinates.Nullspace;
await server.WaitAssertion(() =>
{
mapId = mapManager.CreateMap();
coords = new MapCoordinates(Vector2.Zero, mapId);
});
await server.WaitIdleAsync();
EntityUid user = default;
EntityUid target = default;
EntityUid item = default;
await server.WaitAssertion(() =>
{
user = sEntities.SpawnEntity(null, coords);
user.EnsureComponent<HandsComponent>();
handSys.AddHand(user, "hand", HandLocation.Left);
target = sEntities.SpawnEntity(null, new MapCoordinates(new Vector2(SharedInteractionSystem.InteractionRange - 0.1f, 0), mapId));
item = sEntities.SpawnEntity(null, coords);
item.EnsureComponent<ItemComponent>();
});
await server.WaitRunTicks(1);
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
InteractionSystem interactionSystem = default!;
TestInteractionSystem testInteractionSystem = default!;
Assert.Multiple(() =>
{
Assert.That(entitySystemManager.TryGetEntitySystem(out interactionSystem));
Assert.That(entitySystemManager.TryGetEntitySystem(out testInteractionSystem));
});
var interactUsing = false;
var interactHand = false;
await server.WaitAssertion(() =>
{
testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactUsing = true; };
testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactHand = true; };
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.Multiple(() =>
{
Assert.That(interactUsing, Is.False);
Assert.That(interactHand);
});
Assert.That(handSys.TryPickup(user, item));
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.That(interactUsing);
});
testInteractionSystem.ClearHandlers();
await pair.CleanReturnAsync();
}
[Test]
public async Task InteractionOutOfRangeTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var sEntities = server.ResolveDependency<IEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var sysMan = server.ResolveDependency<IEntitySystemManager>();
var handSys = sysMan.GetEntitySystem<SharedHandsSystem>();
var mapId = MapId.Nullspace;
var coords = MapCoordinates.Nullspace;
await server.WaitAssertion(() =>
{
mapId = mapManager.CreateMap();
coords = new MapCoordinates(Vector2.Zero, mapId);
});
await server.WaitIdleAsync();
EntityUid user = default;
EntityUid target = default;
EntityUid item = default;
await server.WaitAssertion(() =>
{
user = sEntities.SpawnEntity(null, coords);
user.EnsureComponent<HandsComponent>();
handSys.AddHand(user, "hand", HandLocation.Left);
target = sEntities.SpawnEntity(null, new MapCoordinates(new Vector2(SharedInteractionSystem.InteractionRange + 0.01f, 0), mapId));
item = sEntities.SpawnEntity(null, coords);
item.EnsureComponent<ItemComponent>();
});
await server.WaitRunTicks(1);
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
InteractionSystem interactionSystem = default!;
TestInteractionSystem testInteractionSystem = default!;
Assert.Multiple(() =>
{
Assert.That(entitySystemManager.TryGetEntitySystem(out interactionSystem));
Assert.That(entitySystemManager.TryGetEntitySystem(out testInteractionSystem));
});
var interactUsing = false;
var interactHand = false;
await server.WaitAssertion(() =>
{
testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactUsing = true; };
testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactHand = true; };
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.Multiple(() =>
{
Assert.That(interactUsing, Is.False);
Assert.That(interactHand, Is.False);
});
Assert.That(handSys.TryPickup(user, item));
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.That(interactUsing, Is.False);
});
testInteractionSystem.ClearHandlers();
await pair.CleanReturnAsync();
}
[Test]
public async Task InsideContainerInteractionBlockTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var sEntities = server.ResolveDependency<IEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var sysMan = server.ResolveDependency<IEntitySystemManager>();
var handSys = sysMan.GetEntitySystem<SharedHandsSystem>();
var conSystem = sysMan.GetEntitySystem<SharedContainerSystem>();
var mapId = MapId.Nullspace;
var coords = MapCoordinates.Nullspace;
await server.WaitAssertion(() =>
{
mapId = mapManager.CreateMap();
coords = new MapCoordinates(Vector2.Zero, mapId);
});
await server.WaitIdleAsync();
EntityUid user = default;
EntityUid target = default;
EntityUid item = default;
EntityUid containerEntity = default;
BaseContainer container = null;
await server.WaitAssertion(() =>
{
user = sEntities.SpawnEntity(null, coords);
user.EnsureComponent<HandsComponent>();
handSys.AddHand(user, "hand", HandLocation.Left);
target = sEntities.SpawnEntity(null, coords);
item = sEntities.SpawnEntity(null, coords);
item.EnsureComponent<ItemComponent>();
containerEntity = sEntities.SpawnEntity(null, coords);
container = conSystem.EnsureContainer<Container>(containerEntity, "InteractionTestContainer");
});
await server.WaitRunTicks(1);
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
InteractionSystem interactionSystem = default!;
TestInteractionSystem testInteractionSystem = default!;
Assert.Multiple(() =>
{
Assert.That(entitySystemManager.TryGetEntitySystem(out interactionSystem));
Assert.That(entitySystemManager.TryGetEntitySystem(out testInteractionSystem));
});
await server.WaitIdleAsync();
var interactUsing = false;
var interactHand = false;
await server.WaitAssertion(() =>
{
#pragma warning disable NUnit2045 // Interdependent assertions.
Assert.That(container.Insert(user));
Assert.That(sEntities.GetComponent<TransformComponent>(user).ParentUid, Is.EqualTo(containerEntity));
#pragma warning restore NUnit2045
testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(containerEntity)); interactUsing = true; };
testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(containerEntity)); interactHand = true; };
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.Multiple(() =>
{
Assert.That(interactUsing, Is.False);
Assert.That(interactHand, Is.False);
});
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(containerEntity).Coordinates, containerEntity);
Assert.Multiple(() =>
{
Assert.That(interactUsing, Is.False);
Assert.That(interactHand);
});
Assert.That(handSys.TryPickup(user, item));
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.That(interactUsing, Is.False);
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(containerEntity).Coordinates, containerEntity);
Assert.That(interactUsing, Is.True);
});
testInteractionSystem.ClearHandlers();
await pair.CleanReturnAsync();
}
[Reflect(false)]
public sealed class TestInteractionSystem : EntitySystem
{
public EntityEventHandler<InteractUsingEvent>? InteractUsingEvent;
public EntityEventHandler<InteractHandEvent>? InteractHandEvent;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<InteractUsingEvent>((e) => InteractUsingEvent?.Invoke(e));
SubscribeLocalEvent<InteractHandEvent>((e) => InteractHandEvent?.Invoke(e));
}
public void ClearHandlers()
{
InteractUsingEvent = null;
InteractHandEvent = null;
}
}
}
}