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tbd-station-14/Content.Client/Shuttles/UI/NavScreen.xaml.cs
eoineoineoin b44b159431 Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
Replace Matrix3 with Matrix3x2
2024-06-02 14:07:41 +10:00

87 lines
2.7 KiB
C#

using System.Numerics;
using Content.Shared.Shuttles.BUIStates;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
namespace Content.Client.Shuttles.UI;
[GenerateTypedNameReferences]
public sealed partial class NavScreen : BoxContainer
{
[Dependency] private readonly IEntityManager _entManager = default!;
private SharedTransformSystem _xformSystem;
private EntityUid? _shuttleEntity;
public NavScreen()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_xformSystem = _entManager.System<SharedTransformSystem>();
IFFToggle.OnToggled += OnIFFTogglePressed;
IFFToggle.Pressed = NavRadar.ShowIFF;
DockToggle.OnToggled += OnDockTogglePressed;
DockToggle.Pressed = NavRadar.ShowDocks;
}
public void SetShuttle(EntityUid? shuttle)
{
_shuttleEntity = shuttle;
}
private void OnIFFTogglePressed(BaseButton.ButtonEventArgs args)
{
NavRadar.ShowIFF ^= true;
args.Button.Pressed = NavRadar.ShowIFF;
}
private void OnDockTogglePressed(BaseButton.ButtonEventArgs args)
{
NavRadar.ShowDocks ^= true;
args.Button.Pressed = NavRadar.ShowDocks;
}
public void UpdateState(NavInterfaceState scc)
{
NavRadar.UpdateState(scc);
}
public void SetMatrix(EntityCoordinates? coordinates, Angle? angle)
{
_shuttleEntity = coordinates?.EntityId;
NavRadar.SetMatrix(coordinates, angle);
}
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
if (!_entManager.TryGetComponent(_shuttleEntity, out TransformComponent? gridXform) ||
!_entManager.TryGetComponent(_shuttleEntity, out PhysicsComponent? gridBody))
{
return;
}
var (_, worldRot, worldMatrix) = _xformSystem.GetWorldPositionRotationMatrix(gridXform);
var worldPos = Vector2.Transform(gridBody.LocalCenter, worldMatrix);
// Get the positive reduced angle.
var displayRot = -worldRot.Reduced();
GridPosition.Text = $"{worldPos.X:0.0}, {worldPos.Y:0.0}";
GridOrientation.Text = $"{displayRot.Degrees:0.0}";
var gridVelocity = gridBody.LinearVelocity;
gridVelocity = displayRot.RotateVec(gridVelocity);
// Get linear velocity relative to the console entity
GridLinearVelocity.Text = $"{gridVelocity.X + 10f * float.Epsilon:0.0}, {gridVelocity.Y + 10f * float.Epsilon:0.0}";
GridAngularVelocity.Text = $"{-gridBody.AngularVelocity + 10f * float.Epsilon:0.0}";
}
}