* PACMAN generators show network load/supply. This gives more feedback to players that their PACMAN is properly connected and what the network status is (i.e. you don't have enough generators). * Buff JRPACMAN to 8 kW. Shifted all power values up by +3 kW. They're frequently too weak to power even single rooms so they deserve a buff. * Change unit format helpers number format. Always displays one digit of precision. This avoids jumping around when a value is changing live.
34 lines
757 B
Plaintext
34 lines
757 B
Plaintext
### Special messages used by internal localizer stuff.
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# Used internally by the PRESSURE() function.
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zzzz-fmt-pressure = { TOSTRING($divided, "F1") } { $places ->
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[0] kPa
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[1] MPa
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[2] GPa
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[3] TPa
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[4] PBa
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*[5] ???
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}
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# Used internally by the POWERWATTS() function.
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zzzz-fmt-power-watts = { TOSTRING($divided, "F1") } { $places ->
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[0] W
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[1] kW
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[2] MW
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[3] GW
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[4] TW
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*[5] ???
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}
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# Used internally by the POWERJOULES() function.
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# Reminder: 1 joule = 1 watt for 1 second (multiply watts by seconds to get joules).
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# Therefore 1 kilowatt-hour is equal to 3,600,000 joules (3.6MJ)
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zzzz-fmt-power-joules = { TOSTRING($divided, "F1") } { $places ->
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[0] J
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[1] kJ
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[2] MJ
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[3] GJ
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[4] TJ
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*[5] ???
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}
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