Files
tbd-station-14/Content.Shared/Wagging/WaggingComponent.cs
Morb 9063cfe454 Tail wagging (#19573)
* MVP

* Uncomment animated prototypes

* Disable wagging on death

* Move component to server

* Looped tail animation

* Apply front tail template

* Disable animated markings globally

* Add emote sending

* Update documentation

* Move locale

* Use static instantAction & remove action on comp del

* Use fluent POSS-ADJ

* Update docs

* Add copyright

* Update copyright

* Update license & copyright

* Move to main directory & format meta.json

* Fix path

* Change namespace

* Remove empty meta.json

* Update

* REMOVE unnecessary IsNullOrWhiteSpace check

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Move animated markings to main file

* Use emotes

* new

* fix

* fix

* Tests, pls

* fix dixel

* Remove networked from wagging comp

* Remove unused import

* Remove unused imports

* Move wagging comp to shared

* Revert the emotes

If we're getting it the action is better.

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 18:52:07 +11:00

34 lines
840 B
C#

using Content.Shared.Chat.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Wagging;
/// <summary>
/// An emoting wag for markings.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class WaggingComponent : Component
{
[DataField]
public EntProtoId Action = "ActionToggleWagging";
[DataField]
public EntityUid? ActionEntity;
[DataField]
public ProtoId<EmotePrototype> EmoteId = "WagTail";
/// <summary>
/// Suffix to add to get the animated marking.
/// </summary>
public string Suffix = "Animated";
/// <summary>
/// Is the entity currently wagging.
/// </summary>
[DataField]
public bool Wagging = false;
}