* Generic offering window * More work * weh * Parity * Progression meter * magnet * rona * PG asteroid work * code red * Asteroid spawnings * clams * a * Marker fixes * More fixes * Workings of biome asteroids * A * Fix this loading code * a * Fix masking * weh * Fixes * Magnet claiming * toe * petogue * magnet * Bunch of fixes * Fix default * Fixes * asteroids * Fix offerings * Localisation and a bunch of fixes * a * Fixes * Preliminary draft * Announcement fixes * Fixes and bump spawn rate * Fix asteroid spawns and UI * More fixes * Expeditions fix * fix * Gravity * Fix announcement rounding * a * Offset tweak * sus * jankass * Fix merge
17 lines
396 B
C#
17 lines
396 B
C#
using Content.Shared.Procedural;
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namespace Content.Shared.Salvage.Magnet;
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/// <summary>
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/// Asteroid offered for the magnet.
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/// </summary>
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public record struct AsteroidOffering : ISalvageMagnetOffering
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{
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public DungeonConfigPrototype DungeonConfig;
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/// <summary>
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/// Calculated marker layers for the asteroid.
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/// </summary>
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public Dictionary<string, int> MarkerLayers;
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}
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