Files
tbd-station-14/Content.Server/Salvage/SalvageSystem.ExpeditionConsole.cs

69 lines
2.4 KiB
C#

using Content.Shared.Procedural;
using Content.Shared.Salvage.Expeditions;
namespace Content.Server.Salvage;
public sealed partial class SalvageSystem
{
private void OnSalvageClaimMessage(EntityUid uid, SalvageExpeditionConsoleComponent component, ClaimSalvageMessage args)
{
var station = _station.GetOwningStation(uid);
if (!TryComp<SalvageExpeditionDataComponent>(station, out var data) || data.Claimed)
return;
if (!data.Missions.TryGetValue(args.Index, out var missionparams))
return;
SpawnMission(missionparams, station.Value);
data.ActiveMission = args.Index;
var mission = GetMission(_prototypeManager.Index<SalvageDifficultyPrototype>(missionparams.Difficulty), missionparams.Seed);
data.NextOffer = _timing.CurTime + mission.Duration + TimeSpan.FromSeconds(1);
UpdateConsoles((station.Value, data));
}
private void OnSalvageConsoleInit(Entity<SalvageExpeditionConsoleComponent> console, ref ComponentInit args)
{
UpdateConsole(console);
}
private void OnSalvageConsoleParent(Entity<SalvageExpeditionConsoleComponent> console, ref EntParentChangedMessage args)
{
UpdateConsole(console);
}
private void UpdateConsoles(Entity<SalvageExpeditionDataComponent> component)
{
var state = GetState(component);
var query = AllEntityQuery<SalvageExpeditionConsoleComponent, UserInterfaceComponent, TransformComponent>();
while (query.MoveNext(out var uid, out _, out var uiComp, out var xform))
{
var station = _station.GetOwningStation(uid, xform);
if (station != component.Owner)
continue;
_ui.TrySetUiState(uid, SalvageConsoleUiKey.Expedition, state, ui: uiComp);
}
}
private void UpdateConsole(Entity<SalvageExpeditionConsoleComponent> component)
{
var station = _station.GetOwningStation(component);
SalvageExpeditionConsoleState state;
if (TryComp<SalvageExpeditionDataComponent>(station, out var dataComponent))
{
state = GetState(dataComponent);
}
else
{
state = new SalvageExpeditionConsoleState(TimeSpan.Zero, false, true, 0, new List<SalvageMissionParams>());
}
_ui.TrySetUiState(component, SalvageConsoleUiKey.Expedition, state);
}
}