Files
tbd-station-14/Content.Server/Chemistry/ReagentEffects/MakeSentient.cs
deltanedas 0fafd98db8 fix cognizine ghost role (#20632)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-30 10:53:21 -07:00

45 lines
1.9 KiB
C#

using Content.Server.Ghost.Roles.Components;
using Content.Server.Speech.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Mind.Components;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.ReagentEffects;
public sealed partial class MakeSentient : ReagentEffect
{
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-make-sentient", ("chance", Probability));
public override void Effect(ReagentEffectArgs args)
{
var entityManager = args.EntityManager;
var uid = args.SolutionEntity;
// Let affected entities speak normally to make this effect different from, say, the "random sentience" event
// This also works on entities that already have a mind
// We call this before the mind check to allow things like player-controlled mice to be able to benefit from the effect
entityManager.RemoveComponent<ReplacementAccentComponent>(uid);
entityManager.RemoveComponent<MonkeyAccentComponent>(uid);
// Stops from adding a ghost role to things like people who already have a mind
if (entityManager.TryGetComponent<MindContainerComponent>(uid, out var mindContainer) && mindContainer.HasMind)
{
return;
}
// Don't add a ghost role to things that already have ghost roles
if (entityManager.TryGetComponent(uid, out GhostRoleComponent? ghostRole))
{
return;
}
ghostRole = entityManager.AddComponent<GhostRoleComponent>(uid);
entityManager.EnsureComponent<GhostTakeoverAvailableComponent>(uid);
var entityData = entityManager.GetComponent<MetaDataComponent>(uid);
ghostRole.RoleName = entityData.EntityName;
ghostRole.RoleDescription = Loc.GetString("ghost-role-information-cognizine-description");
}
}