* Powered stasis bed prevents body decay * Update following CR comments * Remove unused import * Simplify if-statements * Change implementation following CR suggestions * Add comment & remove explicit get/set
30 lines
1023 B
C#
30 lines
1023 B
C#
using Content.Server.Power.Components;
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using Content.Shared.Atmos.Rotting;
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using Content.Shared.Buckle.Components;
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namespace Content.Server.Buckle.Systems;
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public sealed class AntiRotOnBuckleSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BuckleComponent, IsRottingEvent>(OnIsRotting);
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SubscribeLocalEvent<AntiRotOnBuckleComponent, PowerChangedEvent>(OnPowerChanged);
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}
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private void OnIsRotting(EntityUid uid, BuckleComponent buckle, ref IsRottingEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = buckle is { Buckled: true, BuckledTo: not null } &&
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TryComp<AntiRotOnBuckleComponent>(buckle.BuckledTo.Value, out var antiRot) &&
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antiRot.Enabled;
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}
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private void OnPowerChanged(EntityUid uid, AntiRotOnBuckleComponent component, ref PowerChangedEvent args)
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{
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component.Enabled = !component.RequiresPower || args.Powered;
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}
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}
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