Files
tbd-station-14/Content.Server/UserInterface/ActivatableUIComponent.cs
20kdc f6d44be34f Activatable UI component (#5184)
* Transfer most Instrument UI logic to a new component, ActivatableUIComponent

* Move more ActivatableUIComponent stuff to ECS

* ActivatableUI component ignore on client

* ActivatableUI: Get rid of component interfaces where possible

* Add in adminOnly attribute for activatable UIs

This is so that porting #4926 to this will be easier

* Transition Solar Control Computer to ActivatableUI

* Move communications console to ActivatableUI

* Move cargo console to ActivatableUI

* Move ID card console to ActivatableUI

* ActivatableUI: Make things more amiable to entity tests adding components weirdly

* ActivatableUI: Use handling or lack thereof of events properly

* ActivatableUI: component dependency issue resolution stuffs

* ActivatableUISystem: Fix #5258

* More fixes because master did stuffo

* Check for HandDeselectedEvent again because otherwise active-hand check doesn't work

* Move just a bit more code into the system, introduce a workaround for #5258

* Purge the player status detection stuff

* Oh and some obsolete stuff too
2021-11-23 19:19:08 +01:00

61 lines
1.9 KiB
C#

using System;
using Content.Shared.Instruments;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Reflection;
using Robust.Shared.GameObjects;
using Robust.Shared.Enums;
using Robust.Shared.Player;
using Robust.Shared.Network;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.UserInterface
{
[RegisterComponent]
public class ActivatableUIComponent : Component,
ISerializationHooks
{
public override string Name => "ActivatableUI";
[ViewVariables]
public Enum? Key { get; set; }
[ViewVariables] public BoundUserInterface? UserInterface => (Key != null) ? Owner.GetUIOrNull(Key) : null;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("inHandsOnly")]
public bool InHandsOnly { get; set; } = false;
[ViewVariables]
[DataField("singleUser")]
public bool SingleUser { get; set; } = false;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("adminOnly")]
public bool AdminOnly { get; set; } = false;
[DataField("key", readOnly: true, required: true)]
private string _keyRaw = default!;
/// <summary>
/// The client channel currently using the object, or null if there's none/not single user.
/// NOTE: DO NOT DIRECTLY SET, USE ActivatableUISystem.SetCurrentSingleUser
/// </summary>
[ViewVariables]
public IPlayerSession? CurrentSingleUser;
void ISerializationHooks.AfterDeserialization()
{
var reflectionManager = IoCManager.Resolve<IReflectionManager>();
if (reflectionManager.TryParseEnumReference(_keyRaw, out var key))
Key = key;
}
}
}