191 lines
5.2 KiB
C#
191 lines
5.2 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Content.Client.Interfaces.GameObjects;
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using Content.Client.UserInterface;
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using Content.Shared.GameObjects;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects
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{
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[RegisterComponent]
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[ComponentReference(typeof(IHandsComponent))]
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public class HandsComponent : SharedHandsComponent, IHandsComponent
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{
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private HandsGui _gui;
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#pragma warning disable 649
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[Dependency] private readonly IGameHud _gameHud;
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#pragma warning restore 649
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[ViewVariables] private readonly Dictionary<string, IEntity> _hands = new Dictionary<string, IEntity>();
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[ViewVariables] public string ActiveIndex { get; private set; }
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[ViewVariables] private ISpriteComponent _sprite;
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[ViewVariables] public IEntity ActiveHand => GetEntity(ActiveIndex);
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public override void OnRemove()
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{
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base.OnRemove();
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_gui?.Dispose();
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}
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public override void Initialize()
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{
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base.Initialize();
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if (Owner.TryGetComponent(out _sprite))
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{
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foreach (var slot in _hands.Keys)
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{
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_sprite.LayerMapReserveBlank($"hand-{slot}");
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_setHand(slot, _hands[slot]);
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}
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}
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}
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public IEntity GetEntity(string index)
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{
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if (_hands.TryGetValue(index, out var entity))
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{
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return entity;
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}
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return null;
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}
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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if (curState == null)
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return;
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var cast = (HandsComponentState) curState;
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foreach (var (slot, uid) in cast.Hands)
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{
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IEntity entity = null;
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try
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{
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entity = Owner.EntityManager.GetEntity(uid);
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}
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catch
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{
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// Nothing.
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}
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_hands[slot] = entity;
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_setHand(slot, entity);
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}
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foreach (var slot in _hands.Keys.ToList())
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{
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if (!cast.Hands.ContainsKey(slot))
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{
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_hands[slot] = null;
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_setHand(slot, null);
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}
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}
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ActiveIndex = cast.ActiveIndex;
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_gui?.UpdateHandIcons();
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}
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private void _setHand(string hand, IEntity entity)
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{
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if (_sprite == null)
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{
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return;
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}
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if (entity == null)
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{
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_sprite.LayerSetVisible($"hand-{hand}", false);
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return;
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}
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var item = entity.GetComponent<ItemComponent>();
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var maybeInhands = item.GetInHandStateInfo(hand);
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if (!maybeInhands.HasValue)
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{
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_sprite.LayerSetVisible($"hand-{hand}", false);
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}
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else
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{
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var (rsi, state) = maybeInhands.Value;
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_sprite.LayerSetVisible($"hand-{hand}", true);
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_sprite.LayerSetState($"hand-{hand}", state, rsi);
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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if (!serializer.Reading)
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{
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return;
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}
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foreach (var slot in serializer.ReadDataFieldCached("hands", new List<string>()))
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{
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_hands.Add(slot, null);
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}
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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{
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base.HandleMessage(message, netChannel, component);
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switch (message)
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{
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case PlayerAttachedMsg _:
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if (_gui == null)
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{
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_gui = new HandsGui();
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}
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else
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{
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_gui.Parent?.RemoveChild(_gui);
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}
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_gameHud.HandsContainer.AddChild(_gui);
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_gui.UpdateHandIcons();
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break;
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case PlayerDetachedMsg _:
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_gui.Parent?.RemoveChild(_gui);
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break;
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}
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}
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public void SendChangeHand(string index)
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{
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SendNetworkMessage(new ClientChangedHandMsg(index));
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}
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public void AttackByInHand(string index)
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{
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SendNetworkMessage(new ClientAttackByInHandMsg(index));
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}
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public void UseActiveHand()
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{
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if (GetEntity(ActiveIndex) != null)
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{
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SendNetworkMessage(new ActivateInhandMsg());
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}
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}
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}
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}
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