42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using Content.Shared.Emag.Systems;
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using Content.Shared.Ninja.Systems;
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using Content.Shared.Tag;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Ninja.Components;
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/// <summary>
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/// Component for emagging things on click.
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/// No charges but checks against a whitelist.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(EmagProviderSystem))]
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public sealed partial class EmagProviderComponent : Component
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{
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/// <summary>
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/// The tag that marks an entity as immune to emagging.
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/// </summary>
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[DataField]
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public ProtoId<TagPrototype> AccessBreakerImmuneTag = "AccessBreakerImmune";
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/// <summary>
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/// Whitelist that entities must be on to work.
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/// </summary>
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[DataField]
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public EntityWhitelist? Whitelist;
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/// <summary>
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/// What type of emag this will provide.
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/// </summary>
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[DataField]
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public EmagType EmagType = EmagType.Access;
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/// <summary>
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/// What sound should the emag play when used
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/// </summary>
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[DataField]
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public SoundSpecifier EmagSound = new SoundCollectionSpecifier("sparks");
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}
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