88 lines
2.9 KiB
C#
88 lines
2.9 KiB
C#
using Content.Server.Destructible;
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using Content.Server.Gatherable.Components;
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using Content.Shared.EntityTable;
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using Content.Shared.Interaction;
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using Content.Shared.Tag;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Whitelist;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Random;
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namespace Content.Server.Gatherable;
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public sealed partial class GatherableSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly DestructibleSystem _destructible = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly EntityTableSystem _entityTable = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GatherableComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<GatherableComponent, AttackedEvent>(OnAttacked);
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InitializeProjectile();
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}
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private void OnAttacked(Entity<GatherableComponent> gatherable, ref AttackedEvent args)
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{
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if (_whitelistSystem.IsWhitelistFailOrNull(gatherable.Comp.ToolWhitelist, args.Used))
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return;
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Gather(gatherable, args.User);
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}
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private void OnActivate(Entity<GatherableComponent> gatherable, ref ActivateInWorldEvent args)
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{
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if (args.Handled || !args.Complex)
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return;
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if (_whitelistSystem.IsWhitelistFailOrNull(gatherable.Comp.ToolWhitelist, args.User))
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return;
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Gather(gatherable, args.User);
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args.Handled = true;
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}
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public void Gather(EntityUid gatheredUid, EntityUid? gatherer = null, GatherableComponent? component = null)
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{
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if (!Resolve(gatheredUid, ref component))
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return;
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if (TryComp<SoundOnGatherComponent>(gatheredUid, out var soundComp))
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{
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_audio.PlayPvs(soundComp.Sound, Transform(gatheredUid).Coordinates);
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}
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// Complete the gathering process
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_destructible.DestroyEntity(gatheredUid);
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// Spawn the loot!
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if (component.Loot == null)
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return;
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var pos = _transform.GetMapCoordinates(gatheredUid);
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foreach (var (tag, table) in component.Loot)
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{
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if (tag != "All")
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{
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if (gatherer != null && !_tagSystem.HasTag(gatherer.Value, tag))
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continue;
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}
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var spawnLoot = _entityTable.GetSpawns(table);
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foreach (var loot in spawnLoot)
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{
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var spawnPos = pos.Offset(_random.NextVector2(component.GatherOffset));
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Spawn(loot, spawnPos);
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}
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}
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}
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}
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