Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: ComicIronic <comicironic@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using System;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.Interfaces.GameObjects.Components.Interaction
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{
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/// <summary>
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/// This interface allows the component's entity to be dragged and dropped by mouse onto another entity and gives it
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/// behavior when that occurs.
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/// </summary>
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public interface IDragDrop
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{
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/// <summary>
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/// Invoked server-side when this component's entity is being dragged and dropped on another.
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///
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/// There is no other server-side drag and drop check other than a range check, so make sure to validate
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/// if this object can be dropped on the target object!
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/// </summary>
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/// <returns>true iff an interaction occurred and no further interaction should
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/// be processed for this drop.</returns>
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bool DragDrop(DragDropEventArgs eventArgs);
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}
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public class DragDropEventArgs : EventArgs
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{
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public DragDropEventArgs(IEntity user, GridCoordinates dropLocation, IEntity dropped, IEntity target)
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{
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User = user;
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DropLocation = dropLocation;
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Dropped = dropped;
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Target = target;
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}
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public IEntity User { get; }
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public GridCoordinates DropLocation { get; }
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public IEntity Dropped { get; }
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public IEntity Target { get; }
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}
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}
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