Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/BatteryDischargerSystem.cs
py01 23cc6b1d4e Power Rework (#863)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-06-28 17:23:26 +02:00

33 lines
970 B
C#

using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems
{
internal class BatteryDischargerSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IPauseManager _pauseManager;
#pragma warning restore 649
public override void Initialize()
{
EntityQuery = new TypeEntityQuery(typeof(BatteryDischargerComponent));
}
public override void Update(float frameTime)
{
foreach (var entity in RelevantEntities)
{
if (_pauseManager.IsEntityPaused(entity))
{
continue;
}
entity.GetComponent<BatteryDischargerComponent>().Update(frameTime);
}
}
}
}