33 lines
970 B
C#
33 lines
970 B
C#
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.EntitySystems
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{
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internal class BatteryDischargerSystem : EntitySystem
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{
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#pragma warning disable 649
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[Dependency] private readonly IPauseManager _pauseManager;
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#pragma warning restore 649
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public override void Initialize()
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{
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EntityQuery = new TypeEntityQuery(typeof(BatteryDischargerComponent));
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}
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public override void Update(float frameTime)
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{
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foreach (var entity in RelevantEntities)
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{
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if (_pauseManager.IsEntityPaused(entity))
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{
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continue;
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}
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entity.GetComponent<BatteryDischargerComponent>().Update(frameTime);
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}
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}
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}
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}
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