Files
tbd-station-14/Content.Server/GameObjects/Components/Markers/WarpPointComponent.cs
chairbender b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00

32 lines
1.0 KiB
C#

using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Markers
{
[RegisterComponent]
public sealed class WarpPointComponent : Component, IExamine
{
public override string Name => "WarpPoint";
[ViewVariables(VVAccess.ReadWrite)] public string Location { get; set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.Location, "location", null);
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
var loc = Location == null ? "<null>" : $"'{Location}'";
message.AddText(Loc.GetString("This one's location ID is {0}", loc));
}
}
}