Files
tbd-station-14/Content.Client/GameObjects/EntitySystems/MarkerSystem.cs
Pieter-Jan Briers 1fca133688 Improve marker visualization for mapping.
Command renamed to showmarkers.
Actually permanent (so if you place markers with it active, you immediately see them).
2020-05-24 01:47:14 +02:00

37 lines
870 B
C#

using Content.Client.GameObjects.Components.Markers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.GameObjects.EntitySystems
{
public sealed class MarkerSystem : EntitySystem
{
private bool _markersVisible;
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery<MarkerComponent>();
}
public bool MarkersVisible
{
get => _markersVisible;
set
{
_markersVisible = value;
UpdateMarkers();
}
}
private void UpdateMarkers()
{
foreach (var entity in RelevantEntities)
{
entity.GetComponent<MarkerComponent>().UpdateVisibility();
}
}
}
}