Files
tbd-station-14/Content.Client/GameObjects/EntitySystems/InstrumentSystem.cs
2020-06-08 14:44:11 +02:00

37 lines
979 B
C#

using Content.Client.GameObjects.Components.Instruments;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
namespace Content.Client.GameObjects.EntitySystems
{
[UsedImplicitly]
public class InstrumentSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default;
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery(typeof(InstrumentComponent));
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_gameTiming.IsFirstTimePredicted)
{
return;
}
foreach (var entity in RelevantEntities)
{
entity.GetComponent<InstrumentComponent>().Update(frameTime);
}
}
}
}