* create devicenet frequencies * create borg transponder and give it to all nt borgs * add robotics console * actually implement battery charge display + some fix * tab * real explosion * little safer * disable destroy button clientside too when on cooldown * m * how do i do this when i review things... Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * webedit ops Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * ui updates * oracle java * do a thing * update ui when a borg times out * maybe fix test * add IsLocked to LockSystem * make destroying gib the chassis again, so emagging isnt sus * use locking * require using alt click to unlock so normal click is open ui * the * use LogType.Action * take this L * pocket lint? * sharer * pro ops * robor pushmarkup * m * update and make it not use prototype anymore * frame0 * update yaml * untroll * bad * h --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
127 lines
3.4 KiB
C#
127 lines
3.4 KiB
C#
using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Utility;
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namespace Content.Shared.Robotics;
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[Serializable, NetSerializable]
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public enum RoboticsConsoleUiKey : byte
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{
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Key
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}
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[Serializable, NetSerializable]
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public sealed class RoboticsConsoleState : BoundUserInterfaceState
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{
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/// <summary>
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/// Map of device network addresses to cyborg data.
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/// </summary>
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public Dictionary<string, CyborgControlData> Cyborgs;
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public RoboticsConsoleState(Dictionary<string, CyborgControlData> cyborgs)
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{
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Cyborgs = cyborgs;
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}
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}
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/// <summary>
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/// Message to disable the selected cyborg.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class RoboticsConsoleDisableMessage : BoundUserInterfaceMessage
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{
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public readonly string Address;
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public RoboticsConsoleDisableMessage(string address)
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{
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Address = address;
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}
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}
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/// <summary>
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/// Message to destroy the selected cyborg.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class RoboticsConsoleDestroyMessage : BoundUserInterfaceMessage
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{
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public readonly string Address;
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public RoboticsConsoleDestroyMessage(string address)
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{
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Address = address;
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}
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}
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/// <summary>
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/// All data a client needs to render the console UI for a single cyborg.
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/// Created by <c>BorgTransponderComponent</c> and sent to clients by <c>RoboticsConsoleComponent</c>.
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/// </summary>
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[DataRecord, Serializable, NetSerializable]
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public record struct CyborgControlData
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{
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/// <summary>
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/// Texture of the borg chassis.
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/// </summary>
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[DataField(required: true)]
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public SpriteSpecifier? ChassisSprite;
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/// <summary>
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/// Name of the borg chassis.
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/// </summary>
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[DataField(required: true)]
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public string ChassisName = string.Empty;
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/// <summary>
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/// Name of the borg's entity, including its silicon id.
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/// </summary>
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[DataField(required: true)]
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public string Name = string.Empty;
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/// <summary>
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/// Battery charge from 0 to 1.
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/// </summary>
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[DataField]
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public float Charge;
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/// <summary>
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/// How many modules this borg has, just useful information for roboticists.
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/// Lets them keep track of the latejoin borgs that need new modules and stuff.
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/// </summary>
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[DataField]
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public int ModuleCount;
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/// <summary>
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/// Whether the borg has a brain installed or not.
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/// </summary>
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[DataField]
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public bool HasBrain;
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/// <summary>
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/// When this cyborg's data will be deleted.
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/// Set by the console when receiving the packet.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan Timeout = TimeSpan.Zero;
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public CyborgControlData(SpriteSpecifier? chassisSprite, string chassisName, string name, float charge, int moduleCount, bool hasBrain)
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{
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ChassisSprite = chassisSprite;
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ChassisName = chassisName;
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Name = name;
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Charge = charge;
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ModuleCount = moduleCount;
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HasBrain = hasBrain;
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}
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}
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public static class RoboticsConsoleConstants
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{
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// broadcast by cyborgs on Robotics Console frequency
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public const string NET_CYBORG_DATA = "cyborg-data";
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// sent by robotics console to cyborgs on Cyborg Control frequency
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public const string NET_DISABLE_COMMAND = "cyborg-disable";
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public const string NET_DESTROY_COMMAND = "cyborg-destroy";
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}
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