* add SaveItemLocation keybind * make item direction public to avoid having to change between Angle for no reason * add item location saving * show * Added a better save keybind, made it draw saved positions, and trying to save in a position it has already been saved in removes that position. * w * code style * Make taken spots appear blue * style * ! --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: notquitehadouken <tripwiregamer@gmail.com> Co-authored-by: I.K <45953835+notquitehadouken@users.noreply.github.com>
41 lines
992 B
C#
41 lines
992 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.Storage;
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[DataDefinition, Serializable, NetSerializable]
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public partial record struct ItemStorageLocation
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{
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/// <summary>
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/// The rotation, stored a cardinal direction in order to reduce rounding errors.
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/// </summary>
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[DataField("_rotation")]
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public Direction Direction;
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/// <summary>
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/// The rotation of the piece in storage.
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/// </summary>
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public Angle Rotation
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{
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get => Direction.ToAngle();
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set => Direction = value.GetCardinalDir();
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}
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/// <summary>
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/// Where the item is located in storage.
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/// </summary>
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[DataField]
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public Vector2i Position;
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public ItemStorageLocation(Angle rotation, Vector2i position)
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{
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Rotation = rotation;
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Position = position;
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}
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public bool Equals(ItemStorageLocation? other)
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{
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return Rotation == other?.Rotation &&
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Position == other.Value.Position;
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}
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};
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