15 lines
345 B
C#
15 lines
345 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Physics;
|
|
|
|
/// <summary>
|
|
/// Use this to allow a specific UID to prevent collides
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
public sealed partial class PreventCollideComponent : Component
|
|
{
|
|
[AutoNetworkedField]
|
|
public EntityUid Uid;
|
|
}
|
|
|