* Initial commit * Fix merge changes * sloth comment: bitmask * fix MIA parameter --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com>
40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
using Content.Shared.Explosion;
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using Content.Shared.Inventory;
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namespace Content.Server.Inventory
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{
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public sealed class ServerInventorySystem : InventorySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<InventoryComponent, BeforeExplodeEvent>(OnExploded);
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}
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private void OnExploded(Entity<InventoryComponent> ent, ref BeforeExplodeEvent args)
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{
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// explode each item in their inventory too
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var slots = new InventorySlotEnumerator(ent);
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while (slots.MoveNext(out var slot))
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{
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if (slot.ContainedEntity != null)
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args.Contents.Add(slot.ContainedEntity.Value);
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}
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}
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public void TransferEntityInventories(Entity<InventoryComponent?> source, Entity<InventoryComponent?> target)
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{
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if (!Resolve(source.Owner, ref source.Comp) || !Resolve(target.Owner, ref target.Comp))
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return;
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var enumerator = new InventorySlotEnumerator(source.Comp);
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while (enumerator.NextItem(out var item, out var slot))
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{
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if (TryUnequip(source, slot.Name, true, true, inventory: source.Comp, triggerHandContact: true))
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TryEquip(target, item, slot.Name , true, true, inventory: target.Comp, triggerHandContact: true);
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}
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}
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}
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}
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