142 lines
3.4 KiB
C#
142 lines
3.4 KiB
C#
using Content.Shared.Chemistry.Components;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Audio;
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namespace Content.Server.Botany.Components;
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[RegisterComponent]
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public sealed partial class PlantHolderComponent : Component
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{
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/// <summary>
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/// Game time for the next plant reagent update.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan NextUpdate = TimeSpan.Zero;
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/// <summary>
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/// Time between plant reagent consumption updates.
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/// </summary>
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[DataField]
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public TimeSpan UpdateDelay = TimeSpan.FromSeconds(3);
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[DataField]
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public int LastProduce;
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[DataField]
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public int MissingGas;
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/// <summary>
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/// Time between plant growth updates.
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/// </summary>
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[DataField]
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public TimeSpan CycleDelay = TimeSpan.FromSeconds(15f);
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/// <summary>
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/// Game time when the plant last did a growth update.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan LastCycle = TimeSpan.Zero;
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/// <summary>
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/// Sound played when any reagent is transferred into the plant holder.
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/// </summary>
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[DataField]
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public SoundSpecifier? WateringSound;
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[DataField]
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public bool UpdateSpriteAfterUpdate;
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/// <summary>
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/// Set to true if the plant holder displays plant warnings (e.g. water low) in the sprite and
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/// examine text. Used to differentiate hydroponic trays from simple soil plots.
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/// </summary>
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[DataField]
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public bool DrawWarnings = false;
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[DataField]
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public float WaterLevel = 100f;
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[DataField]
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public float NutritionLevel = 100f;
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[DataField]
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public float PestLevel;
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[DataField]
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public float WeedLevel;
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[DataField]
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public float Toxins;
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[DataField]
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public int Age;
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[DataField]
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public int SkipAging;
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[DataField]
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public bool Dead;
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[DataField]
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public bool Harvest;
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/// <summary>
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/// Set to true if this plant has been clipped by seed clippers. Used to prevent a single plant
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/// from repeatedly being clipped.
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/// </summary>
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[DataField]
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public bool Sampled;
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/// <summary>
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/// Multiplier for the number of entities produced at harvest.
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/// </summary>
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[DataField]
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public int YieldMod = 1;
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[DataField]
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public float MutationMod = 1f;
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[DataField]
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public float MutationLevel;
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[DataField]
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public float Health;
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[DataField]
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public float WeedCoefficient = 1f;
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[DataField]
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public SeedData? Seed;
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/// <summary>
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/// True if the plant is losing health due to too high/low temperature.
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/// </summary>
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[DataField]
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public bool ImproperHeat;
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/// <summary>
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/// True if the plant is losing health due to too high/low pressure.
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/// </summary>
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[DataField]
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public bool ImproperPressure;
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/// <summary>
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/// Not currently used.
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/// </summary>
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[DataField]
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public bool ImproperLight;
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/// <summary>
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/// Set to true to force a plant update (visuals, component, etc.) regardless of the current
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/// update cycle time. Typically used when some interaction affects this plant.
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/// </summary>
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[DataField]
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public bool ForceUpdate;
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[DataField]
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public string SoilSolutionName = "soil";
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[ViewVariables]
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public Entity<SolutionComponent>? SoilSolution = null;
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}
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