Files
tbd-station-14/Content.IntegrationTests/Tests/GameObjects/Components/Mobs/AlertsComponentTests.cs
pathetic meowmeow 8894eca118 Offbrand medical (#3366)
* Offbrand medical

* what if we regrade

* zombies are mostly there thats it thats a wrap xd

* here's changeling

* some bonus gut punches

* start working on the guidebook

* fix rsi and yaml lints

* my agrichem so fits

* we stay rejuvenated

* my china so laked

* debrute

* fix suicide

* fix the suicide tests

* my surgery so requires laying down

* the guidebook continues

* READ KEB PAGES

* keb vascular recoupler

* read keb medicine

* fix yaml lint

* fix the EntityRemoveConstructionGraphStep

* fix overlay init

* scalpels are not a food tool

* return of the programmer art

* my line so nieuw

* boxes deserve veins too

* mrrrp yaml

* what if we redid brain damage alerts

* bloot pressure

* kill mannitol drowsiness

* get licensed

* my read so me

* get feedbacked nerd

* fine-tune the heart stoppage conditions

* cryostasis adjustments, guidebook adjustments, fix negative strain issues

* my surgery so table

* fix heart surgery and guidebook

* medicine & defibrillator pass

* iv bags and stands

* prefills

* janet gets very sidetracked

* mostly finished iv stuff

* what if we fixed the guidebook

* halve decapoid cryostasis

* my medicines so IV

* finetune cryostasis

* less logspam

* metabolism-aware iv stands and cryopods

* give people painkillers

* yaml lint real

* fix blood build

* finish rebase

* tidy up localization

* clean up my yaml beasties...

* soft curve after exceeding maximum damage

* husks/bonedeaths

Grabbag of Offmed fixes & improvements (#3461)

* CPR moment

* Mob AI fix

* Fix brain oxygenation not updating on regeneration

* sorry gamers you cannot resist the pull

* Troll combat abilities more in softcrit

praying rn (#3467)

dont have CPR be 50% (#3468)

Make offbrand murder easier to contend with (#3473)

* e

* disrupt people in softcrit when attacking them

* ok gamers we're gaming

* forgor

Hopefully final pass before Offbrand merge (#3475)

First pass of Offbrand adjustments (#3477)

Swap blood pressure values in health analyzer (#3476)

Systolic over diastolic

Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com>

Offbrand pass 2: Mostly bugfixes (#3480)

Fix zeds causing PVS reloads (#3482)

Offbrand pass 3: I hate surgery I hate surgery I hate surgery I (#3481)

* set up surgery ui

* test fail real

Pain/braingasps (#3487)

Offmed bundle 5 - the evil one (#3489)

* Evil cavity surgery

* les borgues

* nicotine moment

* epinephrine RNG

* legalese

* test fail real

* ok jamers cope with c4

Pass 6
2025-09-27 22:36:57 -04:00

115 lines
4.6 KiB
C#

using System.Linq;
using Content.Client.UserInterface.Systems.Alerts.Controls;
using Content.Client.UserInterface.Systems.Alerts.Widgets;
using Content.Shared.Alert;
using Robust.Client.UserInterface;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
{
[TestFixture]
[TestOf(typeof(AlertsComponent))]
public sealed class AlertsComponentTests
{
[Test]
public async Task AlertsTest()
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings
{
Connected = true,
DummyTicker = false
});
var server = pair.Server;
var client = pair.Client;
var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
var clientEntManager = client.ResolveDependency<IEntityManager>();
var entManager = server.ResolveDependency<IEntityManager>();
var serverPlayerManager = server.ResolveDependency<IPlayerManager>();
var alertsSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<AlertsSystem>();
EntityUid playerUid = default;
await server.WaitAssertion(() =>
{
playerUid = serverPlayerManager.Sessions.Single().AttachedEntity.GetValueOrDefault();
#pragma warning disable NUnit2045 // Interdependent assertions.
Assert.That(playerUid, Is.Not.EqualTo(default(EntityUid)));
// Making sure it exists
Assert.That(entManager.HasComponent<AlertsComponent>(playerUid));
#pragma warning restore NUnit2045
var alerts = alertsSystem.GetActiveAlerts(playerUid);
Assert.That(alerts, Is.Not.Null);
var alertCount = alerts.Count;
alertsSystem.ShowAlert(playerUid, "Debug1");
alertsSystem.ShowAlert(playerUid, "Debug2");
Assert.That(alerts, Has.Count.EqualTo(alertCount + 2));
});
await pair.RunTicksSync(5);
AlertsUI clientAlertsUI = default;
await client.WaitAssertion(() =>
{
var local = client.Session;
Assert.That(local, Is.Not.Null);
var controlled = local.AttachedEntity;
#pragma warning disable NUnit2045 // Interdependent assertions.
Assert.That(controlled, Is.Not.Null);
// Making sure it exists
Assert.That(clientEntManager.HasComponent<AlertsComponent>(controlled.Value));
#pragma warning restore Nunit2045
// find the alertsui
clientAlertsUI = FindAlertsUI(clientUIMgr.ActiveScreen);
Assert.That(clientAlertsUI, Is.Not.Null);
static AlertsUI FindAlertsUI(Control control)
{
if (control is AlertsUI alertUI)
return alertUI;
foreach (var child in control.Children)
{
var found = FindAlertsUI(child);
if (found != null)
return found;
}
return null;
}
// we should be seeing 3 alerts - our health, and the 2 debug alerts, in a specific order.
Assert.That(clientAlertsUI.AlertContainer.ChildCount, Is.GreaterThanOrEqualTo(3));
var alertControls = clientAlertsUI.AlertContainer.Children.Select(c => (AlertControl) c);
var alertIDs = alertControls.Select(ac => ac.Alert.ID).ToArray();
var expectedIDs = new[] { "HeartRate", "Debug1", "Debug2" }; // Offbrand
Assert.That(alertIDs, Is.SupersetOf(expectedIDs));
});
await server.WaitAssertion(() =>
{
alertsSystem.ClearAlert(playerUid, "Debug1");
});
await pair.RunTicksSync(5);
await client.WaitAssertion(() =>
{
// we should be seeing 2 alerts now because one was cleared
Assert.That(clientAlertsUI.AlertContainer.ChildCount, Is.GreaterThanOrEqualTo(2));
var alertControls = clientAlertsUI.AlertContainer.Children.Select(c => (AlertControl) c);
var alertIDs = alertControls.Select(ac => ac.Alert.ID).ToArray();
var expectedIDs = new[] { "HeartRate", "Debug2" }; // Offbrand
Assert.That(alertIDs, Is.SupersetOf(expectedIDs));
});
await pair.CleanReturnAsync();
}
}
}