* Non-accessed local variable * Merge cast and type checks. * StringComparison.Ordinal added for better culture support * Supposed code improvement in launcher. Remove unused code. * Update ExplosionHelper.cs Unintentional change. * Optimized Import * Add Robust.Shared.Utility import where it was deleted * Other random suggestion * Improve my comment
23 lines
598 B
C#
23 lines
598 B
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Items
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{
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[Serializable, NetSerializable]
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public class ItemComponentState : ComponentState
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{
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public string EquippedPrefix { get; set; }
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public ItemComponentState(string equippedPrefix) : base(ContentNetIDs.ITEM)
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{
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EquippedPrefix = equippedPrefix;
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}
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protected ItemComponentState(string equippedPrefix, uint netId) : base(netId)
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{
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EquippedPrefix = equippedPrefix;
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}
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}
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}
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