Files
tbd-station-14/Content.Server/Placement/SpawnHelpers.cs
ZelteHonor b2e2aef78d Rider static analysis (#433)
* Non-accessed local variable

* Merge cast and type checks.

* StringComparison.Ordinal added for better culture support

* Supposed code improvement in launcher. Remove unused code.

* Update ExplosionHelper.cs

Unintentional change.

* Optimized Import

* Add Robust.Shared.Utility import where it was deleted

* Other random suggestion

* Improve my comment
2019-11-13 23:37:46 +01:00

32 lines
1.2 KiB
C#

using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.Placement
{
/// <summary>
/// Helper function for spawning more complex multi-entity structures
/// </summary>
public static class SpawnHelpers
{
/// <summary>
/// Spawns a spotlight ground turret that will track any living entities in range.
/// </summary>
/// <param name="grid"></param>
/// <param name="localPosition"></param>
public static void SpawnLightTurret(IMapGrid grid, Vector2 localPosition)
{
var entMan = IoCManager.Resolve<IServerEntityManager>();
var tBase = entMan.SpawnEntity("TurretBase");
tBase.GetComponent<ITransformComponent>().GridPosition = new GridCoordinates(localPosition, grid);
var tTop = entMan.SpawnEntity("TurretTopLight");
var topTransform = tTop.GetComponent<ITransformComponent>();
topTransform.GridPosition = new GridCoordinates(localPosition, grid);
topTransform.AttachParent(tBase);
}
}
}