Files
tbd-station-14/Content.Server/GameObjects/Components/Weapon/Ranged/Projectile/AmmoBoxComponent.cs
ZelteHonor b2e2aef78d Rider static analysis (#433)
* Non-accessed local variable

* Merge cast and type checks.

* StringComparison.Ordinal added for better culture support

* Supposed code improvement in launcher. Remove unused code.

* Update ExplosionHelper.cs

Unintentional change.

* Optimized Import

* Add Robust.Shared.Utility import where it was deleted

* Other random suggestion

* Improve my comment
2019-11-13 23:37:46 +01:00

240 lines
8.2 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.Interfaces;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{
[RegisterComponent]
public class AmmoBoxComponent : Component, IAttackBy, IMapInit
// TODO: Potential improvements:
// Add verbs for stack splitting
// Behaviour is largely the same as BallisticMagazine except you can't insert it into a gun.
{
public override string Name => "AmmoBox";
private BallisticCaliber _caliber;
private int _capacity;
[ViewVariables] private int _availableSpawnCount;
[ViewVariables] private readonly Stack<IEntity> _loadedBullets = new Stack<IEntity>();
[ViewVariables]
public string FillType => _fillType;
private string _fillType;
[ViewVariables] private Container _bulletContainer;
[ViewVariables] private AppearanceComponent _appearance;
[ViewVariables] public int Capacity => _capacity;
[ViewVariables] public BallisticCaliber Caliber => _caliber;
[ViewVariables] public int CountLeft => _loadedBullets.Count + _availableSpawnCount;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _caliber, "caliber", BallisticCaliber.Unspecified);
serializer.DataField(ref _fillType, "fill", null);
serializer.DataField(ref _capacity, "capacity", 30);
serializer.DataField(ref _availableSpawnCount, "availableSpawnCount", Capacity);
}
private void _updateAppearance()
{
_appearance.SetData(BallisticMagazineVisuals.AmmoLeft, CountLeft);
}
public void MapInit()
{
_availableSpawnCount = Capacity;
}
public override void Initialize()
{
base.Initialize();
_appearance = Owner.GetComponent<AppearanceComponent>();
}
/// <inheritdoc />
protected override void Startup()
{
base.Startup();
_bulletContainer =
ContainerManagerComponent.Ensure<Container>("box_bullet_container", Owner, out var existed);
if (existed)
{
foreach (var entity in _bulletContainer.ContainedEntities)
{
_loadedBullets.Push(entity);
}
}
_updateAppearance();
_appearance.SetData(BallisticMagazineVisuals.AmmoCapacity, Capacity);
}
AmmoBoxTransferPopupMessage CanTransferFrom(IEntity source)
{
// Currently the below duplicates mags but at some stage these will likely differ
if (source.TryGetComponent(out BallisticMagazineComponent magazineComponent))
{
if (magazineComponent.Caliber != Caliber)
{
return new AmmoBoxTransferPopupMessage(result: false, message: "Wrong caliber");
}
if (CountLeft == Capacity)
{
return new AmmoBoxTransferPopupMessage(result: false, message: "Already full");
}
if (magazineComponent.CountLoaded == 0)
{
return new AmmoBoxTransferPopupMessage(result: false, message: "No ammo to transfer");
}
return new AmmoBoxTransferPopupMessage(result: true, message: "");
}
if (source.TryGetComponent(out AmmoBoxComponent boxComponent))
{
if (boxComponent.Caliber != Caliber)
{
return new AmmoBoxTransferPopupMessage(result: false, message: "Wrong caliber");
}
if (CountLeft == Capacity)
{
return new AmmoBoxTransferPopupMessage(result: false, message: "Already full");
}
if (boxComponent.CountLeft == 0)
{
return new AmmoBoxTransferPopupMessage(result: false, message: "No ammo to transfer");
}
return new AmmoBoxTransferPopupMessage(result: true, message: "");
}
return new AmmoBoxTransferPopupMessage(result: false, message: "");
}
// TODO: Potentially abstract out to reduce duplicate structs
private struct AmmoBoxTransferPopupMessage
{
public readonly bool Result;
public readonly string Message;
public AmmoBoxTransferPopupMessage(bool result, string message)
{
Result = result;
Message = message;
}
}
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
{
var ammoBoxTransfer = CanTransferFrom(eventArgs.AttackWith);
if (ammoBoxTransfer.Result) {
IEntity bullet;
if (eventArgs.AttackWith.TryGetComponent(out BallisticMagazineComponent magazineComponent))
{
int fillCount = Math.Min(magazineComponent.CountLoaded, Capacity - CountLeft);
for (int i = 0; i < fillCount; i++)
{
bullet = magazineComponent.TakeBullet();
AddBullet(bullet);
}
eventArgs.User.PopupMessage(eventArgs.User, $"Transferred {fillCount} rounds");
return true;
}
if (eventArgs.AttackWith.TryGetComponent(out AmmoBoxComponent boxComponent))
{
int fillCount = Math.Min(boxComponent.CountLeft, Capacity - CountLeft);
for (int i = 0; i < fillCount; i++)
{
bullet = boxComponent.TakeBullet();
AddBullet(bullet);
}
eventArgs.User.PopupMessage(eventArgs.User, $"Transferred {fillCount} rounds");
return true;
}
}
else
{
eventArgs.User.PopupMessage(eventArgs.User, ammoBoxTransfer.Message);
}
return false;
}
public void AddBullet(IEntity bullet)
{
if (Owner.TryGetComponent(out BallisticMagazineComponent magazineComponent))
{
magazineComponent.AddBullet(bullet);
return;
}
if (!bullet.TryGetComponent(out BallisticBulletComponent component))
{
throw new ArgumentException("entity isn't a bullet.", nameof(bullet));
}
if (component.Caliber != Caliber)
{
throw new ArgumentException("entity is of the wrong caliber.", nameof(bullet));
}
if (CountLeft >= Capacity)
{
throw new InvalidOperationException("Box is full.");
}
_bulletContainer.Insert(bullet);
_loadedBullets.Push(bullet);
_updateAppearance();
}
public IEntity TakeBullet()
{
IEntity bullet;
if (Owner.TryGetComponent(out BallisticMagazineComponent magazineComponent))
{
bullet = magazineComponent.TakeBullet();
return bullet;
}
if (_loadedBullets.Count == 0)
{
if (_availableSpawnCount == 0)
{
return null;
}
_availableSpawnCount -= 1;
bullet = Owner.EntityManager.SpawnEntity(FillType);
}
else
{
bullet = _loadedBullets.Pop();
_bulletContainer.Remove(bullet);
}
_updateAppearance();
return bullet;
}
}
}