* Non-accessed local variable * Merge cast and type checks. * StringComparison.Ordinal added for better culture support * Supposed code improvement in launcher. Remove unused code. * Update ExplosionHelper.cs Unintentional change. * Optimized Import * Add Robust.Shared.Utility import where it was deleted * Other random suggestion * Improve my comment
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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{
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[RegisterComponent]
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internal sealed class ToolboxElectricalFillComponent : Component, IMapInit
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{
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public override string Name => "ToolboxElectricalFill";
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#pragma warning disable 649
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[Dependency] private readonly IEntityManager _entityManager;
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#pragma warning restore 649
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void IMapInit.MapInit()
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{
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var storage = Owner.GetComponent<IStorageComponent>();
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var random = IoCManager.Resolve<IRobustRandom>();
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void Spawn(string prototype)
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{
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storage.Insert(_entityManager.SpawnEntity(prototype));
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}
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Spawn("Screwdriver");
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Spawn("Crowbar");
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Spawn("Wirecutter");
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Spawn("CableStack");
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Spawn("CableStack");
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// 5% chance for a pair of fancy insulated gloves, else just a third cable coil.
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Spawn(random.Prob(0.05f) ? "GlovesYellow" : "CableStack");
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}
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}
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}
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