Files
tbd-station-14/Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs
ZelteHonor b2e2aef78d Rider static analysis (#433)
* Non-accessed local variable

* Merge cast and type checks.

* StringComparison.Ordinal added for better culture support

* Supposed code improvement in launcher. Remove unused code.

* Update ExplosionHelper.cs

Unintentional change.

* Optimized Import

* Add Robust.Shared.Utility import where it was deleted

* Other random suggestion

* Improve my comment
2019-11-13 23:37:46 +01:00

66 lines
2.2 KiB
C#

using Content.Server.Explosions;
using Content.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Explosive
{
[RegisterComponent]
public class ExplosiveComponent : Component, ITimerTrigger, IDestroyAct
{
#pragma warning disable 649
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IServerEntityManager _serverEntityManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IRobustRandom _robustRandom;
#pragma warning restore 649
public override string Name => "Explosive";
public int DevastationRange = 0;
public int HeavyImpactRange = 0;
public int LightImpactRange = 0;
public int FlashRange = 0;
private bool _beingExploded = false;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref DevastationRange, "devastationRange", 0);
serializer.DataField(ref HeavyImpactRange, "heavyImpactRange", 0);
serializer.DataField(ref LightImpactRange, "lightImpactRange", 0);
serializer.DataField(ref FlashRange, "flashRange", 0);
}
public bool Explosion()
{
//Prevent adjacent explosives from infinitely blowing each other up.
if (_beingExploded) return true;
_beingExploded = true;
ExplosionHelper.SpawnExplosion(Owner.Transform.GridPosition, DevastationRange, HeavyImpactRange, LightImpactRange, FlashRange);
Owner.Delete();
return true;
}
bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
{
return Explosion();
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
Explosion();
}
}
}