Files
tbd-station-14/Content.Client/GameObjects/Components/VendingMachines/VendingMachineBoundUserInterface.cs
ZelteHonor b2e2aef78d Rider static analysis (#433)
* Non-accessed local variable

* Merge cast and type checks.

* StringComparison.Ordinal added for better culture support

* Supposed code improvement in launcher. Remove unused code.

* Update ExplosionHelper.cs

Unintentional change.

* Optimized Import

* Add Robust.Shared.Utility import where it was deleted

* Other random suggestion

* Improve my comment
2019-11-13 23:37:46 +01:00

62 lines
1.9 KiB
C#

using Content.Client.VendingMachines;
using Content.Shared.GameObjects.Components.VendingMachines;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.VendingMachines
{
class VendingMachineBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private VendingMachineMenu _menu;
public SharedVendingMachineComponent VendingMachine { get; private set; }
public VendingMachineBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
SendMessage(new SharedVendingMachineComponent.InventorySyncRequestMessage());
}
protected override void Open()
{
base.Open();
if(!Owner.Owner.TryGetComponent(out SharedVendingMachineComponent vendingMachine))
{
return;
}
VendingMachine = vendingMachine;
_menu = new VendingMachineMenu() { Owner = this, Title = Owner.Owner.Name };
_menu.Populate(VendingMachine.Inventory);
_menu.OnClose += Close;
_menu.OpenCentered();
}
public void Eject(string ID)
{
SendMessage(new SharedVendingMachineComponent.VendingMachineEjectMessage(ID));
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
switch(message)
{
case SharedVendingMachineComponent.VendingMachineInventoryMessage msg:
_menu.Populate(msg.Inventory);
break;
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if(!disposing) { return; }
_menu?.Dispose();
}
}
}