* lord save me * UI/ChatBox: Use the new `defStyle` param for `RenderMarkup` The previous iteration didn't work because `AddMessage` can't inherit its color from the PushColor (since we're not doing actual tag stacks anymore). * rebase touchup
249 lines
8.0 KiB
C#
249 lines
8.0 KiB
C#
using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Weapon.Ranged.Ammunition.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility.Markup;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Weapon.Ranged.Barrels.Components
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{
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/// <summary>
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/// Bolt-action rifles
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/// </summary>
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[RegisterComponent]
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[NetworkedComponent()]
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public sealed class PumpBarrelComponent : ServerRangedBarrelComponent, IUse, IInteractUsing, IMapInit, ISerializationHooks
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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public override string Name => "PumpBarrel";
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public override int ShotsLeft
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{
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get
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{
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var chamberCount = _chamberContainer.ContainedEntity != null ? 1 : 0;
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return chamberCount + _spawnedAmmo.Count + _unspawnedCount;
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}
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}
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private const int DefaultCapacity = 6;
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[DataField("capacity")]
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public override int Capacity { get; } = DefaultCapacity;
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// Even a point having a chamber? I guess it makes some of the below code cleaner
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private ContainerSlot _chamberContainer = default!;
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private Stack<EntityUid> _spawnedAmmo = new(DefaultCapacity - 1);
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private Container _ammoContainer = default!;
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[ViewVariables]
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[DataField("caliber")]
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private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
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[ViewVariables]
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[DataField("fillPrototype")]
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private string? _fillPrototype;
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[ViewVariables]
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private int _unspawnedCount;
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[DataField("manualCycle")]
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private bool _manualCycle = true;
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private AppearanceComponent? _appearanceComponent;
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// Sounds
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[DataField("soundCycle")]
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private SoundSpecifier _soundCycle = new SoundPathSpecifier("/Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg");
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[DataField("soundInsert")]
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private SoundSpecifier _soundInsert = new SoundPathSpecifier("/Audio/Weapons/Guns/MagIn/bullet_insert.ogg");
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void IMapInit.MapInit()
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{
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if (_fillPrototype != null)
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{
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_unspawnedCount += Capacity - 1;
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}
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UpdateAppearance();
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}
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public override ComponentState GetComponentState()
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{
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(int, int)? count = (ShotsLeft, Capacity);
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var chamberedExists = _chamberContainer.ContainedEntity != null;
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// (Is one chambered?, is the bullet spend)
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var chamber = (chamberedExists, false);
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if (chamberedExists && _entMan.TryGetComponent<AmmoComponent?>(_chamberContainer.ContainedEntity!.Value, out var ammo))
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{
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chamber.Item2 = ammo.Spent;
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}
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return new PumpBarrelComponentState(
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chamber,
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FireRateSelector,
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count,
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SoundGunshot.GetSound());
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}
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void ISerializationHooks.AfterDeserialization()
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{
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_spawnedAmmo = new Stack<EntityUid>(Capacity - 1);
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}
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protected override void Initialize()
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{
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base.Initialize();
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_ammoContainer =
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ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-ammo-container", out var existing);
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if (existing)
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{
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foreach (var entity in _ammoContainer.ContainedEntities)
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{
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_spawnedAmmo.Push(entity);
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_unspawnedCount--;
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}
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}
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_chamberContainer =
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ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-chamber-container", out existing);
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if (existing)
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{
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_unspawnedCount--;
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}
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if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
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{
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_appearanceComponent = appearanceComponent;
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}
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_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true);
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Dirty();
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UpdateAppearance();
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}
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private void UpdateAppearance()
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{
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_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
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_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
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}
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public override EntityUid? PeekAmmo()
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{
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return _chamberContainer.ContainedEntity;
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}
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public override EntityUid? TakeProjectile(EntityCoordinates spawnAt)
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{
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if (!_manualCycle)
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{
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Cycle();
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}
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else
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{
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Dirty();
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}
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if (_chamberContainer.ContainedEntity is not {Valid: true} chamberEntity)
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return null;
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return _entMan.GetComponentOrNull<AmmoComponent>(chamberEntity)?.TakeBullet(spawnAt);
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}
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private void Cycle(bool manual = false)
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{
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if (_chamberContainer.ContainedEntity is {Valid: true} chamberedEntity)
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{
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_chamberContainer.Remove(chamberedEntity);
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var ammoComponent = _entMan.GetComponent<AmmoComponent>(chamberedEntity);
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if (!ammoComponent.Caseless)
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{
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EjectCasing(chamberedEntity);
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}
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}
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if (_spawnedAmmo.TryPop(out var next))
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{
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_ammoContainer.Remove(next);
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_chamberContainer.Insert(next);
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}
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if (_unspawnedCount > 0)
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{
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_unspawnedCount--;
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var ammoEntity = _entMan.SpawnEntity(_fillPrototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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_chamberContainer.Insert(ammoEntity);
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}
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if (manual)
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{
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SoundSystem.Play(Filter.Pvs(Owner), _soundCycle.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
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}
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Dirty();
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UpdateAppearance();
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}
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public bool TryInsertBullet(InteractUsingEventArgs eventArgs)
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{
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if (!_entMan.TryGetComponent(eventArgs.Using, out AmmoComponent? ammoComponent))
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{
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return false;
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}
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if (ammoComponent.Caliber != _caliber)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("pump-barrel-component-try-insert-bullet-wrong-caliber"));
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return false;
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}
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if (_ammoContainer.ContainedEntities.Count < Capacity - 1)
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{
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_ammoContainer.Insert(eventArgs.Using);
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_spawnedAmmo.Push(eventArgs.Using);
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Dirty();
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UpdateAppearance();
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SoundSystem.Play(Filter.Pvs(Owner), _soundInsert.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
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return true;
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}
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Owner.PopupMessage(eventArgs.User, Loc.GetString("pump-barrel-component-try-insert-bullet-no-room"));
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return false;
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}
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public bool UseEntity(UseEntityEventArgs eventArgs)
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{
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Cycle(true);
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return true;
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}
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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return TryInsertBullet(eventArgs);
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}
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public override void Examine(FormattedMessage.Builder message, bool inDetailsRange)
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{
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base.Examine(message, inDetailsRange);
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message.AddMarkup("\n" + Loc.GetString("pump-barrel-component-on-examine", ("caliber", _caliber)));
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}
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}
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}
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