Files
tbd-station-14/Content.Server/Weapon/Ranged/Barrels/Components/PumpBarrelComponent.cs
E F R b2da936848 Everything: Rich text redux (#5625)
* lord save me

* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`

The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).

* rebase touchup
2021-12-12 18:25:42 -08:00

249 lines
8.0 KiB
C#

using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Weapon.Ranged.Ammunition.Components;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Weapons.Ranged.Barrels.Components;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.Utility.Markup;
using Robust.Shared.ViewVariables;
namespace Content.Server.Weapon.Ranged.Barrels.Components
{
/// <summary>
/// Bolt-action rifles
/// </summary>
[RegisterComponent]
[NetworkedComponent()]
public sealed class PumpBarrelComponent : ServerRangedBarrelComponent, IUse, IInteractUsing, IMapInit, ISerializationHooks
{
[Dependency] private readonly IEntityManager _entMan = default!;
public override string Name => "PumpBarrel";
public override int ShotsLeft
{
get
{
var chamberCount = _chamberContainer.ContainedEntity != null ? 1 : 0;
return chamberCount + _spawnedAmmo.Count + _unspawnedCount;
}
}
private const int DefaultCapacity = 6;
[DataField("capacity")]
public override int Capacity { get; } = DefaultCapacity;
// Even a point having a chamber? I guess it makes some of the below code cleaner
private ContainerSlot _chamberContainer = default!;
private Stack<EntityUid> _spawnedAmmo = new(DefaultCapacity - 1);
private Container _ammoContainer = default!;
[ViewVariables]
[DataField("caliber")]
private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
[ViewVariables]
[DataField("fillPrototype")]
private string? _fillPrototype;
[ViewVariables]
private int _unspawnedCount;
[DataField("manualCycle")]
private bool _manualCycle = true;
private AppearanceComponent? _appearanceComponent;
// Sounds
[DataField("soundCycle")]
private SoundSpecifier _soundCycle = new SoundPathSpecifier("/Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg");
[DataField("soundInsert")]
private SoundSpecifier _soundInsert = new SoundPathSpecifier("/Audio/Weapons/Guns/MagIn/bullet_insert.ogg");
void IMapInit.MapInit()
{
if (_fillPrototype != null)
{
_unspawnedCount += Capacity - 1;
}
UpdateAppearance();
}
public override ComponentState GetComponentState()
{
(int, int)? count = (ShotsLeft, Capacity);
var chamberedExists = _chamberContainer.ContainedEntity != null;
// (Is one chambered?, is the bullet spend)
var chamber = (chamberedExists, false);
if (chamberedExists && _entMan.TryGetComponent<AmmoComponent?>(_chamberContainer.ContainedEntity!.Value, out var ammo))
{
chamber.Item2 = ammo.Spent;
}
return new PumpBarrelComponentState(
chamber,
FireRateSelector,
count,
SoundGunshot.GetSound());
}
void ISerializationHooks.AfterDeserialization()
{
_spawnedAmmo = new Stack<EntityUid>(Capacity - 1);
}
protected override void Initialize()
{
base.Initialize();
_ammoContainer =
ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-ammo-container", out var existing);
if (existing)
{
foreach (var entity in _ammoContainer.ContainedEntities)
{
_spawnedAmmo.Push(entity);
_unspawnedCount--;
}
}
_chamberContainer =
ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-chamber-container", out existing);
if (existing)
{
_unspawnedCount--;
}
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
{
_appearanceComponent = appearanceComponent;
}
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true);
Dirty();
UpdateAppearance();
}
private void UpdateAppearance()
{
_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
}
public override EntityUid? PeekAmmo()
{
return _chamberContainer.ContainedEntity;
}
public override EntityUid? TakeProjectile(EntityCoordinates spawnAt)
{
if (!_manualCycle)
{
Cycle();
}
else
{
Dirty();
}
if (_chamberContainer.ContainedEntity is not {Valid: true} chamberEntity)
return null;
return _entMan.GetComponentOrNull<AmmoComponent>(chamberEntity)?.TakeBullet(spawnAt);
}
private void Cycle(bool manual = false)
{
if (_chamberContainer.ContainedEntity is {Valid: true} chamberedEntity)
{
_chamberContainer.Remove(chamberedEntity);
var ammoComponent = _entMan.GetComponent<AmmoComponent>(chamberedEntity);
if (!ammoComponent.Caseless)
{
EjectCasing(chamberedEntity);
}
}
if (_spawnedAmmo.TryPop(out var next))
{
_ammoContainer.Remove(next);
_chamberContainer.Insert(next);
}
if (_unspawnedCount > 0)
{
_unspawnedCount--;
var ammoEntity = _entMan.SpawnEntity(_fillPrototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
_chamberContainer.Insert(ammoEntity);
}
if (manual)
{
SoundSystem.Play(Filter.Pvs(Owner), _soundCycle.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
}
Dirty();
UpdateAppearance();
}
public bool TryInsertBullet(InteractUsingEventArgs eventArgs)
{
if (!_entMan.TryGetComponent(eventArgs.Using, out AmmoComponent? ammoComponent))
{
return false;
}
if (ammoComponent.Caliber != _caliber)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("pump-barrel-component-try-insert-bullet-wrong-caliber"));
return false;
}
if (_ammoContainer.ContainedEntities.Count < Capacity - 1)
{
_ammoContainer.Insert(eventArgs.Using);
_spawnedAmmo.Push(eventArgs.Using);
Dirty();
UpdateAppearance();
SoundSystem.Play(Filter.Pvs(Owner), _soundInsert.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
return true;
}
Owner.PopupMessage(eventArgs.User, Loc.GetString("pump-barrel-component-try-insert-bullet-no-room"));
return false;
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
Cycle(true);
return true;
}
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
return TryInsertBullet(eventArgs);
}
public override void Examine(FormattedMessage.Builder message, bool inDetailsRange)
{
base.Examine(message, inDetailsRange);
message.AddMarkup("\n" + Loc.GetString("pump-barrel-component-on-examine", ("caliber", _caliber)));
}
}
}