Files
tbd-station-14/Content.Shared/RatKing/SharedRatKingSystem.cs
Jessica M b2d09ba457 Rat King Refactor Part 0: Separate Rummaging from RatKingComponent. (#40530)
* separate rummager into its own component/system

* thing

* address review and entitytables

* reviews

* review

* warnings

* Update Content.Shared/RatKing/Systems/RummagerSystem.cs

---------

Co-authored-by: Jessica M <jessica@maybe.sh>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-09-25 03:50:24 +02:00

111 lines
4.5 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Shared.RatKing;
public abstract class SharedRatKingSystem : EntitySystem
{
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
[Dependency] protected readonly IRobustRandom Random = default!;
[Dependency] private readonly SharedActionsSystem _action = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<RatKingComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<RatKingComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<RatKingComponent, RatKingOrderActionEvent>(OnOrderAction);
SubscribeLocalEvent<RatKingServantComponent, ComponentShutdown>(OnServantShutdown);
}
private void OnStartup(EntityUid uid, RatKingComponent component, ComponentStartup args)
{
if (!TryComp(uid, out ActionsComponent? comp))
return;
_action.AddAction(uid, ref component.ActionRaiseArmyEntity, component.ActionRaiseArmy, component: comp);
_action.AddAction(uid, ref component.ActionDomainEntity, component.ActionDomain, component: comp);
_action.AddAction(uid, ref component.ActionOrderStayEntity, component.ActionOrderStay, component: comp);
_action.AddAction(uid, ref component.ActionOrderFollowEntity, component.ActionOrderFollow, component: comp);
_action.AddAction(uid, ref component.ActionOrderCheeseEmEntity, component.ActionOrderCheeseEm, component: comp);
_action.AddAction(uid, ref component.ActionOrderLooseEntity, component.ActionOrderLoose, component: comp);
UpdateActions(uid, component);
}
private void OnShutdown(EntityUid uid, RatKingComponent component, ComponentShutdown args)
{
foreach (var servant in component.Servants)
{
if (TryComp(servant, out RatKingServantComponent? servantComp))
servantComp.King = null;
}
if (!TryComp(uid, out ActionsComponent? comp))
return;
var actions = new Entity<ActionsComponent?>(uid, comp);
_action.RemoveAction(actions, component.ActionRaiseArmyEntity);
_action.RemoveAction(actions, component.ActionDomainEntity);
_action.RemoveAction(actions, component.ActionOrderStayEntity);
_action.RemoveAction(actions, component.ActionOrderFollowEntity);
_action.RemoveAction(actions, component.ActionOrderCheeseEmEntity);
_action.RemoveAction(actions, component.ActionOrderLooseEntity);
}
private void OnOrderAction(EntityUid uid, RatKingComponent component, RatKingOrderActionEvent args)
{
if (component.CurrentOrder == args.Type)
return;
args.Handled = true;
component.CurrentOrder = args.Type;
Dirty(uid, component);
DoCommandCallout(uid, component);
UpdateActions(uid, component);
UpdateAllServants(uid, component);
}
private void OnServantShutdown(EntityUid uid, RatKingServantComponent component, ComponentShutdown args)
{
if (TryComp(component.King, out RatKingComponent? ratKingComponent))
ratKingComponent.Servants.Remove(uid);
}
private void UpdateActions(EntityUid uid, RatKingComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
_action.SetToggled(component.ActionOrderStayEntity, component.CurrentOrder == RatKingOrderType.Stay);
_action.SetToggled(component.ActionOrderFollowEntity, component.CurrentOrder == RatKingOrderType.Follow);
_action.SetToggled(component.ActionOrderCheeseEmEntity, component.CurrentOrder == RatKingOrderType.CheeseEm);
_action.SetToggled(component.ActionOrderLooseEntity, component.CurrentOrder == RatKingOrderType.Loose);
_action.StartUseDelay(component.ActionOrderStayEntity);
_action.StartUseDelay(component.ActionOrderFollowEntity);
_action.StartUseDelay(component.ActionOrderCheeseEmEntity);
_action.StartUseDelay(component.ActionOrderLooseEntity);
}
public void UpdateAllServants(EntityUid uid, RatKingComponent component)
{
foreach (var servant in component.Servants)
{
UpdateServantNpc(servant, component.CurrentOrder);
}
}
public virtual void UpdateServantNpc(EntityUid uid, RatKingOrderType orderType)
{
}
public virtual void DoCommandCallout(EntityUid uid, RatKingComponent component)
{
}
}