* LockVisualizer * Fix state * Clean some code * Make it component, fix tests fail * Fix for StateUnlocked Now it is possible to manually set the unlocked state and it will work! * Optimize LockVisualizer, add check for unlocked state * No todo I guess
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
namespace Content.Client.Storage.Visualizers;
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[RegisterComponent]
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[Access(typeof(EntityStorageVisualizerSystem))]
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public sealed partial class EntityStorageVisualsComponent : Component
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{
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/// <summary>
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/// The RSI state used for the base layer of the storage entity sprite while the storage is closed.
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/// </summary>
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[DataField("stateBaseClosed")]
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[ViewVariables(VVAccess.ReadWrite)]
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public string? StateBaseClosed;
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/// <summary>
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/// The RSI state used for the base layer of the storage entity sprite while the storage is open.
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/// </summary>
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[DataField("stateBaseOpen")]
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[ViewVariables(VVAccess.ReadWrite)]
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public string? StateBaseOpen;
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/// <summary>
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/// The RSI state used for the door/lid while the storage is open.
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/// </summary>
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[DataField("stateDoorOpen")]
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[ViewVariables(VVAccess.ReadWrite)]
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public string? StateDoorOpen;
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/// <summary>
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/// The RSI state used for the door/lid while the storage is closed.
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/// </summary>
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[DataField("stateDoorClosed")]
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[ViewVariables(VVAccess.ReadWrite)]
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public string? StateDoorClosed;
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/// <summary>
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/// The drawdepth the object has when it's open
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public int? OpenDrawDepth;
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/// <summary>
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/// The drawdepth the object has when it's closed
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public int? ClosedDrawDepth;
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}
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