Files
tbd-station-14/Content.Server/Arcade/WireActions/ArcadeInvincibilityWireActions.cs
2023-01-21 10:51:02 +11:00

72 lines
2.2 KiB
C#

using Content.Server.Arcade.Components;
using Content.Server.Wires;
using Content.Shared.Arcade;
using Content.Shared.Wires;
namespace Content.Server.Arcade;
public sealed class ArcadePlayerInvincibleWireAction : BaseToggleWireAction
{
public override string Name { get; set; } = "wire-name-arcade-invincible";
public override Color Color { get; set; } = Color.Purple;
public override object? StatusKey { get; } = SharedSpaceVillainArcadeComponent.Indicators.HealthManager;
public override void ToggleValue(EntityUid owner, bool setting)
{
if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade))
{
arcade.PlayerInvincibilityFlag = !setting;
}
}
public override bool GetValue(EntityUid owner)
{
return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
&& !arcade.PlayerInvincibilityFlag;
}
public override StatusLightState? GetLightState(Wire wire)
{
if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(wire.Owner, out var arcade))
{
return arcade.PlayerInvincibilityFlag || arcade.EnemyInvincibilityFlag
? StatusLightState.BlinkingSlow
: StatusLightState.On;
}
return StatusLightState.Off;
}
}
public sealed class ArcadeEnemyInvincibleWireAction : BaseToggleWireAction
{
public override string Name { get; set; } = "wire-name-player-invincible";
public override Color Color { get; set; } = Color.Purple;
public override object? StatusKey { get; } = null;
public override void ToggleValue(EntityUid owner, bool setting)
{
if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade))
{
arcade.PlayerInvincibilityFlag = !setting;
}
}
public override bool GetValue(EntityUid owner)
{
return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
&& !arcade.PlayerInvincibilityFlag;
}
public override StatusLightData? GetStatusLightData(Wire wire) => null;
}
public enum ArcadeInvincibilityWireActionKeys : short
{
Player,
Enemy
}