* WIP changes * Merge conflict fixes * Bring pull controlelr to current year * Sync and predict PullController on the client * Clean imports * Slow down pullers and make pulling tighter * Stop pulls on pullable or puller component removals * Make pulling not occur when moving towards the pulled entity
13 lines
320 B
C#
13 lines
320 B
C#
using Robust.Shared.GameObjects.Components;
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namespace Content.Shared.Physics.Pull
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{
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public class PullStartedMessage : PullMessage
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{
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public PullStartedMessage(PullController controller, IPhysicsComponent puller, IPhysicsComponent pulled) :
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base(puller, pulled)
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{
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}
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}
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}
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