Files
tbd-station-14/Content.Shared/GameObjects/Components/Items/SharedHandsComponent.cs
DrSmugleaf b1fe4bad01 Add client pulling prediction (#2041)
* WIP changes

* Merge conflict fixes

* Bring pull controlelr to current year

* Sync and predict PullController on the client

* Clean imports

* Slow down pullers and make pulling tighter

* Stop pulls on pullable or puller component removals

* Make pulling not occur when moving towards the pulled entity
2020-10-16 20:35:09 +02:00

109 lines
2.8 KiB
C#

#nullable enable
using System;
using Content.Shared.GameObjects.Components.Pulling;
using Content.Shared.Physics.Pull;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Items
{
public abstract class SharedHandsComponent : Component, ISharedHandsComponent
{
public sealed override string Name => "Hands";
public sealed override uint? NetID => ContentNetIDs.HANDS;
}
[Serializable, NetSerializable]
public sealed class SharedHand
{
public readonly int Index;
public readonly string Name;
public readonly EntityUid? EntityUid;
public readonly HandLocation Location;
public SharedHand(int index, string name, EntityUid? entityUid, HandLocation location)
{
Index = index;
Name = name;
EntityUid = entityUid;
Location = location;
}
}
// The IDs of the items get synced over the network.
[Serializable, NetSerializable]
public class HandsComponentState : ComponentState
{
public readonly SharedHand[] Hands;
public readonly string? ActiveIndex;
public HandsComponentState(SharedHand[] hands, string? activeIndex) : base(ContentNetIDs.HANDS)
{
Hands = hands;
ActiveIndex = activeIndex;
}
}
/// <summary>
/// A message that calls the use interaction on an item in hand, presumed for now the interaction will occur only on the active hand.
/// </summary>
[Serializable, NetSerializable]
public class UseInHandMsg : ComponentMessage
{
public UseInHandMsg()
{
Directed = true;
}
}
/// <summary>
/// A message that calls the activate interaction on the item in Index.
/// </summary>
[Serializable, NetSerializable]
public class ActivateInHandMsg : ComponentMessage
{
public string Index { get; }
public ActivateInHandMsg(string index)
{
Directed = true;
Index = index;
}
}
[Serializable, NetSerializable]
public class ClientAttackByInHandMsg : ComponentMessage
{
public string Index { get; }
public ClientAttackByInHandMsg(string index)
{
Directed = true;
Index = index;
}
}
[Serializable, NetSerializable]
public class ClientChangedHandMsg : ComponentMessage
{
public string Index { get; }
public ClientChangedHandMsg(string index)
{
Directed = true;
Index = index;
}
}
public enum HandLocation : byte
{
Left,
Middle,
Right
}
}