Files
tbd-station-14/Content.Server/Light/EntitySystems/ExpendableLightSystem.cs
2022-03-12 23:33:23 +11:00

202 lines
7.2 KiB
C#

using Content.Server.Clothing.Components;
using Content.Server.Light.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Light.Component;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
namespace Content.Server.Light.EntitySystems
{
[UsedImplicitly]
public sealed class ExpendableLightSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ExpendableLightComponent, ComponentInit>(OnExpLightInit);
SubscribeLocalEvent<ExpendableLightComponent, UseInHandEvent>(OnExpLightUse);
SubscribeLocalEvent<ExpendableLightComponent, GetVerbsEvent<ActivationVerb>>(AddIgniteVerb);
}
public override void Update(float frameTime)
{
foreach (var light in EntityManager.EntityQuery<ExpendableLightComponent>())
{
UpdateLight(light, frameTime);
}
}
private void UpdateLight(ExpendableLightComponent component, float frameTime)
{
if (!component.Activated) return;
component.StateExpiryTime -= frameTime;
if (component.StateExpiryTime <= 0f)
{
switch (component.CurrentState)
{
case ExpendableLightState.Lit:
component.CurrentState = ExpendableLightState.Fading;
component.StateExpiryTime = component.FadeOutDuration;
UpdateVisualizer(component);
break;
default:
case ExpendableLightState.Fading:
component.CurrentState = ExpendableLightState.Dead;
var meta = MetaData(component.Owner);
meta.EntityName = component.SpentName;
meta.EntityDescription = component.SpentDesc;
UpdateSpriteAndSounds(component);
UpdateVisualizer(component);
if (TryComp<SharedItemComponent>(component.Owner, out var item))
{
item.EquippedPrefix = "unlit";
}
break;
}
}
}
/// <summary>
/// Enables the light if it is not active. Once active it cannot be turned off.
/// </summary>
public bool TryActivate(ExpendableLightComponent component)
{
if (!component.Activated && component.CurrentState == ExpendableLightState.BrandNew)
{
if (TryComp<SharedItemComponent>(component.Owner, out var item))
{
item.EquippedPrefix = "lit";
}
component.CurrentState = ExpendableLightState.Lit;
component.StateExpiryTime = component.GlowDuration;
UpdateSpriteAndSounds(component);
UpdateVisualizer(component);
return true;
}
return false;
}
private void UpdateVisualizer(ExpendableLightComponent component, AppearanceComponent? appearance = null)
{
if (!Resolve(component.Owner, ref appearance, false)) return;
appearance.SetData(ExpendableLightVisuals.State, component.CurrentState);
switch (component.CurrentState)
{
case ExpendableLightState.Lit:
appearance.SetData(ExpendableLightVisuals.Behavior, component.TurnOnBehaviourID);
break;
case ExpendableLightState.Fading:
appearance.SetData(ExpendableLightVisuals.Behavior, component.FadeOutBehaviourID);
break;
case ExpendableLightState.Dead:
appearance.SetData(ExpendableLightVisuals.Behavior, string.Empty);
break;
}
}
private void UpdateSpriteAndSounds(ExpendableLightComponent component)
{
if (TryComp<SpriteComponent>(component.Owner, out var sprite))
{
switch (component.CurrentState)
{
case ExpendableLightState.Lit:
{
SoundSystem.Play(Filter.Pvs(component.Owner), component.LitSound.GetSound(), component.Owner);
if (component.IconStateLit != string.Empty)
{
sprite.LayerSetState(2, component.IconStateLit);
sprite.LayerSetShader(2, "shaded");
}
sprite.LayerSetVisible(1, true);
break;
}
case ExpendableLightState.Fading:
{
break;
}
default:
case ExpendableLightState.Dead:
{
if (component.DieSound != null)
SoundSystem.Play(Filter.Pvs(component.Owner), component.DieSound.GetSound(), component.Owner);
sprite.LayerSetState(0, component.IconStateSpent);
sprite.LayerSetShader(0, "shaded");
sprite.LayerSetVisible(1, false);
break;
}
}
}
if (TryComp<ClothingComponent>(component.Owner, out var clothing))
{
clothing.EquippedPrefix = component.Activated ? "Activated" : string.Empty;
}
}
private void OnExpLightInit(EntityUid uid, ExpendableLightComponent component, ComponentInit args)
{
if (TryComp<SharedItemComponent?>(uid, out var item))
{
item.EquippedPrefix = "unlit";
}
component.CurrentState = ExpendableLightState.BrandNew;
EntityManager.EnsureComponent<PointLightComponent>(uid);
}
private void OnExpLightUse(EntityUid uid, ExpendableLightComponent component, UseInHandEvent args)
{
if (args.Handled) return;
if (TryActivate(component))
args.Handled = true;
}
private void AddIgniteVerb(EntityUid uid, ExpendableLightComponent component, GetVerbsEvent<ActivationVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
if (component.CurrentState != ExpendableLightState.BrandNew)
return;
// Ignite the flare or make the glowstick glow.
// Also hot damn, those are some shitty glowsticks, we need to get a refund.
ActivationVerb verb = new()
{
Text = Loc.GetString("expendable-light-start-verb"),
IconTexture = "/Textures/Interface/VerbIcons/light.svg.192dpi.png",
Act = () => TryActivate(component)
};
args.Verbs.Add(verb);
}
}
}