* Extracts magic strings from Tag calls When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen! * Adds missing libraries * Remove not yet implemented TagSystem changes * Fix tag spelling error Genuinely surprised there was only 1! * Styling and proper type changes * Styling Co-authored-by: Tayrtahn <tayrtahn@gmail.com> --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
using Content.Server.Chat.Systems;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Shared.Magic;
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using Content.Shared.Magic.Events;
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using Content.Shared.Mind;
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using Content.Shared.Tag;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Magic;
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public sealed class MagicSystem : SharedMagicSystem
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{
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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private static readonly ProtoId<TagPrototype> InvalidForSurvivorAntagTag = "InvalidForSurvivorAntag";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpeakSpellEvent>(OnSpellSpoken);
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}
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private void OnSpellSpoken(ref SpeakSpellEvent args)
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{
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_chat.TrySendInGameICMessage(args.Performer, Loc.GetString(args.Speech), InGameICChatType.Speak, false);
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}
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public override void OnVoidApplause(VoidApplauseSpellEvent ev)
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{
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base.OnVoidApplause(ev);
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_chat.TryEmoteWithChat(ev.Performer, ev.Emote);
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var perfXForm = Transform(ev.Performer);
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var targetXForm = Transform(ev.Target);
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Spawn(ev.Effect, perfXForm.Coordinates);
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Spawn(ev.Effect, targetXForm.Coordinates);
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}
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protected override void OnRandomGlobalSpawnSpell(RandomGlobalSpawnSpellEvent ev)
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{
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base.OnRandomGlobalSpawnSpell(ev);
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if (!ev.MakeSurvivorAntagonist)
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return;
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if (_mind.TryGetMind(ev.Performer, out var mind, out _) && !_tag.HasTag(mind, InvalidForSurvivorAntagTag))
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_tag.AddTag(mind, InvalidForSurvivorAntagTag);
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EntProtoId survivorRule = "Survivor";
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if (!_gameTicker.IsGameRuleActive<SurvivorRuleComponent>())
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_gameTicker.StartGameRule(survivorRule);
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}
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}
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